Rust Dashboard36,584 playing

Hello Darkness Builder map

Offline 97.247.33.103:28017 checked 1d ago

moddedoxidepve

Players now

0of ?
In queue
0
Peak, 48 hours
0
Peak, 7 days
–
Tue 15:00Wed 02:00players each hour · 48 hours · UTC

Rank

#15,339

top 69%

7-day average

0

peak –

Last wipe

2d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123415:0017:0019:0022:0000:0002:00

Hourly average and peak, UTC.

Server performance

02040608015:0017:0019:0022:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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    9/ 200
  2. 2
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    2/ 50
  3. 3
    CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average
    1/ 30
  4. 4
    BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
    2/ 200
  5. 5
    BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
    4/ 200
  6. 6
    CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average
    0/ 30

Quick answers

from the figures on this page

Server

Is Hello Darkness Builder map online, and how reliable is it?

We last saw Hello Darkness Builder map 28 hours ago. It is offline at the moment. About 22 hours ago it restarted, judging by the uptime figure it gives. The 1 full day before now is recorded at 12% uptime, 3 hours up out of 24. Our records for it start on 27 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Hello Darkness Builder map run?

Rust network protocol 2635 and build 168909 is running on Hello Darkness Builder map, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Hello Darkness Builder map located?

There is no region on Hello Darkness Builder map. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 97.247.33.103:28017.

Does Hello Darkness Builder map run smoothly?

Across the last 48 hours the average was 61 fps, with a floor of 46. The world held as many as 51,701 entities, counting buildings, deployables and all the rest. It drew as much as 1,704 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Hello Darkness Builder map?

You'll find Hello Darkness Builder map on these themed lists at Rust Dashboard: Rust build and creative servers, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Hello Darkness Builder map mean?

These are the tags Hello Darkness Builder map publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Hello Darkness Builder map?

At the moment Hello Darkness Builder map is offline; it last showed 28 hours ago. The seven-day average for this server is 0 players.

How does Hello Darkness Builder map rank against other Rust servers?

Ranked #15,339 on the last seven days of player hours, Hello Darkness Builder map is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on Hello Darkness Builder map?

Too few wipes are on record for Hello Darkness Builder map to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 2 days 23 hours ago the current world was made.

Rules

What are the rules and settings on Hello Darkness Builder map?

No gather rate appears in the name of Hello Darkness Builder map. The group limit is 8 players, which is the game's default. pve is the mode here, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Hello Darkness Builder map run?

Hello Darkness Builder map runs a procedural map of size 3,000 with seed 408953264, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

How to join

How do I join Hello Darkness Builder map?

Type client.connect 97.247.33.103:28017 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp0
Max players 0 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.