Rust Dashboard89,289 playing

Hello Darkness Builder map

Online 97.178.189.95:28017 checked 2h ago

moddedoxidepve

Players now

Live
0of ?
In queue
0
Peak, 48 hours
0
Peak, 7 days
–
Wed 03:00Wed 17:00players each hour · 48 hours · UTC

Rank

#15,373

top 69%

7-day average

0

peak –

Last wipe

2d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123403:0006:0009:0011:0014:0017:00

Hourly average and peak, UTC.

Server performance

02040608003:0006:0009:0011:0014:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average
    23/ 200
  2. 2
    CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average
    6/ 50
  3. 3
    CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average
    9/ 30
  4. 4
    BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
    4/ 200
  5. 5
    BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
    2/ 200
  6. 6
    CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average
    2/ 30

Quick answers

from the figures on this page

Server details

Is Hello Darkness Builder map online, and how reliable is it?

Right now Hello Darkness Builder map is running. About 36 hours ago it restarted, judging by the uptime figure it gives. Our records for it start on 28 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Hello Darkness Builder map run?

On Windows, Hello Darkness Builder map runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is Hello Darkness Builder map located?

No region is published by Hello Darkness Builder map. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 97.178.189.95:28017.

Does Hello Darkness Builder map run smoothly?

The last 48 hours gave an average of 61 server fps, and it never went under 51. Buildings, deployables and everything else added up to a peak of 51,772 entities. Memory use peaked at 1,824 MB. Players feel lag when fps drops and the entity count climbs.

Tags

Which Rust Dashboard lists and filters include Hello Darkness Builder map?

The Rust Dashboard lists that carry Hello Darkness Builder map are: Rust build and creative servers, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Hello Darkness Builder map mean?

The game's server browser reads these tags from Hello Darkness Builder map: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): 0 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Hello Darkness Builder map?

Hello Darkness Builder map currently reports 0 players. The mean over seven days is 0 players.

How does Hello Darkness Builder map rank against other Rust servers?

Ranked #15,373 on the last seven days of player hours, Hello Darkness Builder map is in the top 69% of all ranked servers.

Reset times

What is the wipe schedule on Hello Darkness Builder map?

Hello Darkness Builder map has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 2 days 12 hours ago.

Settings

What are the rules and settings on Hello Darkness Builder map?

The name of Hello Darkness Builder map gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs pve, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does Hello Darkness Builder map run?

The game generates the procedural map on Hello Darkness Builder map, size 3,000 with seed 408953264. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join Hello Darkness Builder map?

Type client.connect 97.178.189.95:28017 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp0
Max players 0 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.