Rust Dashboard56,681 playing

Hello Darkness Builder map

Offline 97.171.185.161:28017 checked 1d ago

moddedoxidepve

Players now

0of ?
In queue
0
Peak, 48 hours
1
Peak, 7 days
1
Tue 03:00Tue 15:00players each hour · 48 hours · UTC

Rank

#8,624

top 39%

7-day average

1

peak 1

Last wipe

2d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Server performance

025507510003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    5/ 200
  2. 2
    CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average
    2/ 50
  3. 3
    CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average
    2/ 30
  4. 4
    BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
    1/ 200
  5. 5
    BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
    2/ 200
  6. 6
    CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average
    1/ 30

Quick answers

from the figures on this page

Server

Is Hello Darkness Builder map online, and how reliable is it?

We last saw Hello Darkness Builder map 31 hours ago. It is offline at the moment. Its reported uptime points to a restart roughly 11 hours ago. Our records for it start on 27 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Hello Darkness Builder map run?

On Windows, Hello Darkness Builder map runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Hello Darkness Builder map located?

There is no region on Hello Darkness Builder map. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 97.171.185.161:28017 is where it lives.

Does Hello Darkness Builder map run smoothly?

Across the last 48 hours the average was 70 fps, with a floor of 56. Buildings, deployables and everything else added up to a peak of 51,797 entities. At its highest, it took 1,605 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include Hello Darkness Builder map?

You'll find Hello Darkness Builder map on these themed lists at Rust Dashboard: Rust build and creative servers, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Hello Darkness Builder map mean?

The game's server browser reads these tags from Hello Darkness Builder map: gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Hello Darkness Builder map?

At the moment Hello Darkness Builder map is offline; it last showed 31 hours ago. Over seven days the mean is 1 players and the peak is 1. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.

How does Hello Darkness Builder map rank against other Rust servers?

Ranked #8,624 on the last seven days of player hours, Hello Darkness Builder map is in the top 39% of all ranked servers.

Reset times

What is the wipe schedule on Hello Darkness Builder map?

Hello Darkness Builder map has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 15 hours ago the current world was made.

Rules

What are the rules and settings on Hello Darkness Builder map?

You will not find a gather rate in the name of Hello Darkness Builder map. Groups hold up to 8 players, the default for the game. pve is the mode here, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does Hello Darkness Builder map run?

The game generates the procedural map on Hello Darkness Builder map, size 3,000 with seed 408953264. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join Hello Darkness Builder map?

Type client.connect 97.171.185.161:28017 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp0
Max players 0 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.