Rust Dashboard45,345 playing

Kebab y charleteo

Online 95.156.250.35:11400 checked 14m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 09:00Thu 07:00players each hour · 48 hours · UTC

Rank

#15,338

top 69%

7-day average

0

peak –

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

02.557.51009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 23:22 UTC16d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
    291/ 300
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    269/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    26/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
    23/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    38/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
    129/ 200

Quick answers

from the figures on this page

Server details

Is Kebab y charleteo online, and how reliable is it?

Right now Kebab y charleteo is running. Its reported uptime points to a restart roughly 2 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 12 October 2026.

Which version of Rust does Kebab y charleteo run?

Kebab y charleteo runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Kebab y charleteo located?

No region tag comes from Kebab y charleteo. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 95.156.250.35:11400.

Does Kebab y charleteo run smoothly?

Across the last 48 hours the average was 10 fps, with a floor of 10. The world held as many as 51,107 entities, counting buildings, deployables and all the rest. At its highest, it took 1,742 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include Kebab y charleteo?

These Rust Dashboard lists include Kebab y charleteo: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Kebab y charleteo mean?

These are the tags Kebab y charleteo publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is what runs here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Kebab y charleteo?

As things stand, 0 players are on Kebab y charleteo, which holds 50 slots. The mean over seven days is 0 players.

How does Kebab y charleteo rank against other Rust servers?

Player hours over seven days put Kebab y charleteo at #15,338, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Kebab y charleteo?

The average busiest point of its recent wipes was 4 players. Peak crowd on the latest wipe came 6 hours after it began.

What is the wipe schedule on Kebab y charleteo?

Too few wipes are on record for Kebab y charleteo to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 16 days 9 hours ago.

Rules

What are the rules and settings on Kebab y charleteo?

No gather rate appears in the name of Kebab y charleteo. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. It appears in the Community section of the server browser. Valve's VAC anti-cheat runs here.

Which map does Kebab y charleteo run?

Kebab y charleteo runs a procedural map of size 3,000 with seed 543625, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join Kebab y charleteo?

Type client.connect 95.156.250.35:11400 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp50
Max players 50 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.