Rust Dashboard51,299 playing

ANCHOR TEST - local stand

Offline 95.105.76.2:28115 checked 24d ago

moddedoxide

Players now

0of 4
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,009

top 71%

7-day average

0

peak –

Last wipe

24d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep5 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

9.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:28 UTC24d ago 0 – running 0
Thu 24 Sep, 17:31 UTC34d ago 0 – 9.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    47/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    134/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    44/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
    51/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    8/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    6/ 1000

Quick answers

from the figures on this page

Server details

Is ANCHOR TEST - local stand online, and how reliable is it?

ANCHOR TEST - local stand is not online right now, and 24 days 10 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 24 September 2026.

Which version of Rust does ANCHOR TEST - local stand run?

Rust network protocol 2634 and build 166652 is running on ANCHOR TEST - local stand, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is ANCHOR TEST - local stand located?

No region is published by ANCHOR TEST - local stand. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 95.105.76.2:28115.

Tags

Which Rust Dashboard lists and filters include ANCHOR TEST - local stand?

These Rust Dashboard lists include ANCHOR TEST - local stand: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on ANCHOR TEST - local stand mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from ANCHOR TEST - local stand as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is ANCHOR TEST - local stand?

The last sighting of ANCHOR TEST - local stand was 24 days 10 hours ago; it is offline right now.

How does ANCHOR TEST - local stand rank against other Rust servers?

Player hours over seven days put ANCHOR TEST - local stand at #16,009, in the top 71% of all ranked servers.

Reset times

What does wipe day look like on ANCHOR TEST - local stand?

At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 1 hours passed before the crowd peaked.

What is the wipe schedule on ANCHOR TEST - local stand?

The record holds too few of ANCHOR TEST - local stand's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 24 days 11 hours ago the current world was made.

Settings

What are the rules and settings on ANCHOR TEST - local stand?

The name of ANCHOR TEST - local stand gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does ANCHOR TEST - local stand run?

The game generates the map on ANCHOR TEST - local stand, which is procedural.

How to join

How do I join ANCHOR TEST - local stand?

Type client.connect 95.105.76.2:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp4
Max players It holds 4 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs166652
Build The game build is 166652.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.