Rust Dashboard52,840 playing

Tin & Blood

Offline 94.64.109.29:35005 checked 34d ago

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,643

top 71%

7-day average

0

peak –

Last wipe

47d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
    323/ 375
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    201/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
    36/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
    26/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
    56/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
    72/ 200

Quick answers

from the figures on this page

About

Is Tin & Blood online, and how reliable is it?

We last saw Tin & Blood 34 days 14 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 23 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 165217 is running on Tin & Blood, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Tin & Blood located?

No region is published by Tin & Blood. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 94.64.109.29:35005 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include Tin & Blood?

The Rust Dashboard lists that carry Tin & Blood are: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Tin & Blood mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set from Tin & Blood as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Tin & Blood?

At the moment Tin & Blood is offline; it last showed 34 days 14 hours ago.

How does Tin & Blood rank against other Rust servers?

Ranked #15,643 on the last seven days of player hours, Tin & Blood is in the top 71% of all ranked servers.

Wipe days

What is the wipe schedule on Tin & Blood?

Tin & Blood has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 47 days 2 hours ago.

Rules

What are the rules and settings on Tin & Blood?

The name of Tin & Blood gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does Tin & Blood run?

The game generates the procedural map on Tin & Blood, size 6,000 with seed 1789661113. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join Tin & Blood?

The console in Rust opens with F1, and client.connect 94.64.109.29:35005 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp100
Max players The server has 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.