Rust Dashboard33,948 playing

Tin & Blood

Offline 94.64.104.175:35005 checked 38d ago

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,490

top 70%

7-day average

0

peak –

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average
    241/ 275
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average
    20/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average
    18/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    162/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
    65/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    36/ 100

Quick answers

from the figures on this page

Server details

Is Tin & Blood online, and how reliable is it?

The server is down at the moment. Its last sighting was 38 days 15 hours ago: Tin & Blood. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 19 September 2026.

Which version of Rust does Tin & Blood run?

Tin & Blood runs Rust network protocol 2633 and build 164530, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Tin & Blood located?

No region tag comes from Tin & Blood. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 94.64.104.175:35005 is where it lives.

Lists

Which Rust Dashboard lists and filters include Tin & Blood?

These Rust Dashboard lists include Tin & Blood: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Tin & Blood mean?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Tin & Blood?

At the moment Tin & Blood is offline; it last showed 38 days 15 hours ago.

How does Tin & Blood rank against other Rust servers?

Player hours over seven days put Tin & Blood at #15,490, in the top 70% of all ranked servers.

Reset times

What is the wipe schedule on Tin & Blood?

Tin & Blood has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 46 days 9 hours ago.

Map and rules

What are the rules and settings on Tin & Blood?

The name of Tin & Blood gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Community. Valve's VAC anti-cheat runs here.

Which map does Tin & Blood run?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join Tin & Blood?

Type client.connect 94.64.104.175:35005 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp100
Max players 100 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2633
Protocol The game protocol is 2633; your build has to match it to join.
cs164530
Build Build 164530 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.