Rust Devblog Server
Offline 94.249.198.156:28015 checked 5d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
10% full
Rank
top 45%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 162/ 500
- 2 123/ 100
- 3 187/ 225
- 4 83/ 700
- 5 256/ 700
- 6 350/ 350
Quick answers
from the figures on this pageServer
Is Rust Devblog Server online, and how reliable is it?
We last saw Rust Devblog Server 5 days 6 hours ago. It is offline at the moment. It was online 9% of the last 7 full days, which is 15 of 168 hours. Our records for it start on 16 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Joining needs the same protocol on your side, and Steam handles that update.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 94.249.198.156:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include Rust Devblog Server?
These Rust Dashboard lists include Rust Devblog Server: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Your game needs to be on the same version, protocol 2362, to get in; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server; hil2cpp (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it from Rust Devblog Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Rust Devblog Server?
At the moment Rust Devblog Server is offline; it last showed 5 days 6 hours ago. Its seven-day average is 0 players, and it reached 1 at the highest.
How does Rust Devblog Server rank against other Rust servers?
Ranked #10,012 on the last seven days of player hours, Rust Devblog Server is in the top 45% of all ranked servers.
Wipe days
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 31 days 15 hours ago.
Map and rules
What are the rules and settings on Rust Devblog Server?
You will not find a gather rate in the name of Rust Devblog Server. A group limit is not listed. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. VAC is off: that is Valve's anti-cheat.
Which map does Rust Devblog Server run?
The map is procedural and the game generates it on Rust Devblog Server.
How to join
How do I join Rust Devblog Server?
Type client.connect 94.249.198.156:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.