Rust Devblog Server
Offline 94.229.27.161:28015 checked 12d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
top 65%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 119/ 500
- 2 121/ 100
- 3 140/ 225
- 4 105/ 700
- 5 31/ 200
- 6 30/ 1000
Quick answers
from the figures on this pageAbout
Is Rust Devblog Server online, and how reliable is it?
We last saw Rust Devblog Server 12 days 16 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 16 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is running on Rust Devblog Server, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Rust Devblog Server located?
No region tag comes from Rust Devblog Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 94.229.27.161:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include Rust Devblog Server?
The Rust Dashboard lists that carry Rust Devblog Server are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; v2362 (Protocol): The game protocol is 2362; your build has to match it to join; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Rust Devblog Server?
At the moment Rust Devblog Server is offline; it last showed 12 days 16 hours ago.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #14,089, in the top 65% of all ranked servers.
Reset times
What is the wipe schedule on Rust Devblog Server?
The record holds too few of Rust Devblog Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 30 days 20 hours ago the current world was made.
Settings
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. A group limit is not listed. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. The anti-cheat from Valve, VAC, is not active.
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs, generated by the game.
Join
How do I join Rust Devblog Server?
Type client.connect 94.229.27.161:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.