Rust Devblog Server
Offline 94.229.19.238:28015 checked 8d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 168/ 500
- 2 132/ 100
- 3 70/ 700
- 4 18/ 200
- 5 25/ 1000
- 6 243/ 700
Quick answers
from the figures on this pageServer
Is Rust Devblog Server online, and how reliable is it?
We last saw Rust Devblog Server 8 days 14 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 20 October 2026.
Which version of Rust does Rust Devblog Server run?
Rust Devblog Server runs Rust network protocol 2362, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Rust Devblog Server located?
There is no region on Rust Devblog Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 94.229.19.238:28015.
Tags
Which Rust Dashboard lists and filters include Rust Devblog Server?
The Rust Dashboard lists that carry Rust Devblog Server are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; v2362 (Protocol): To join, your game must run protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server; hil2cpp (Custom tag): A plugin or the owner added this tag, not the game's standard set; stok (Custom tag): A plugin or the owner added this tag, not the game's standard set from Rust Devblog Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Rust Devblog Server?
At the moment Rust Devblog Server is offline; it last showed 8 days 14 hours ago.
How does Rust Devblog Server rank against other Rust servers?
Ranked #15,404 on the last seven days of player hours, Rust Devblog Server is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
The record holds too few of Rust Devblog Server's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 31 days 12 hours ago.
Settings
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. A group limit is not listed. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. Valve's VAC anti-cheat does not run here.
Which map does Rust Devblog Server run?
The map is procedural and the game generates it on Rust Devblog Server.
Connect
How do I join Rust Devblog Server?
The console in Rust opens with F1, and client.connect 94.229.19.238:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.