Rust Dashboard50,841 playing

Rust Devblog Server

Offline 94.229.18.9:28015 checked 17d ago

moddedcarbon

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,668

top 71%

7-day average

0

peak –

Last wipe

17d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    46/ 500
  2. 2
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    124/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    45/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
    50/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    9/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    6/ 1000

Quick answers

from the figures on this page

Server

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server is not online right now, and 17 days 1 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 11 October 2026.

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 is running on Rust Devblog Server, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rust Devblog Server located?

There is no region on Rust Devblog Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 94.229.18.9:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Rust Devblog Server?

The Rust Dashboard lists that carry Rust Devblog Server are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; v2362 (Protocol): The game protocol is 2362; your build has to match it to join; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Rust Devblog Server?

At the moment Rust Devblog Server is offline; it last showed 17 days 1 hours ago.

How does Rust Devblog Server rank against other Rust servers?

Ranked #15,668 on the last seven days of player hours, Rust Devblog Server is in the top 71% of all ranked servers.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

The record holds too few of Rust Devblog Server's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 17 days 1 hours ago.

Map and rules

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. The group limit is not published here. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. Valve's VAC anti-cheat does not run here.

Which map does Rust Devblog Server run?

A procedural map is what Rust Devblog Server runs, generated by the game.

Connect

How do I join Rust Devblog Server?

The console in Rust opens with F1, and client.connect 94.229.18.9:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players 50 is the slot count.
v2362
Protocol The game protocol is 2362; your build has to match it to join.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.