Rust Devblog Server
Offline 94.229.18.22:28015 checked 4d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 205/ 500
- 2 121/ 100
- 3 183/ 225
- 4 126/ 700
- 5 19/ 200
- 6 50/ 1000
Quick answers
from the figures on this pageServer
Is Rust Devblog Server online, and how reliable is it?
The server is down at the moment. Its last sighting was 4 days 8 hours ago: Rust Devblog Server. Over the last 3 full days, 0 of 72 hours were online: 0%. The first time Rust Dashboard recorded it was 24 October 2026.
Which version of Rust does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 94.229.18.22:28015.
Tags, lists
Which Rust Dashboard lists and filters include Rust Devblog Server?
The Rust Dashboard lists that carry Rust Devblog Server are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): The server has 10 slots; v2362 (Protocol): To join, your game must run protocol 2362; ptrak (Networking): The game's standard network layer, RakNet, carries this server; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Rust Devblog Server?
At the moment Rust Devblog Server is offline; it last showed 4 days 8 hours ago. The seven-day average for this server is 0 players.
How does Rust Devblog Server rank against other Rust servers?
Ranked #15,373 on the last seven days of player hours, Rust Devblog Server is in the top 69% of all ranked servers.
Reset times
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 30 days 18 hours ago the current world was made.
Settings
What are the rules and settings on Rust Devblog Server?
You will not find a gather rate in the name of Rust Devblog Server. The group limit is not published here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat does not run here.
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs, generated by the game.
Join
How do I join Rust Devblog Server?
Type client.connect 94.229.18.22:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.