Rust Dashboard32,059 playing

Rust Devblog Server

Offline 94.229.18.11:28015 checked 18d ago

moddedcarbon

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,828

top 72%

7-day average

0

peak –

Last wipe

31d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    44/ 500
  2. 2
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    129/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    62/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    18/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    3/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    4/ 1000

Quick answers

from the figures on this page

Server

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server is not online right now, and 18 days 18 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 10 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Rust Devblog Server run?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rust Devblog Server located?

No region tag comes from Rust Devblog Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 94.229.18.11:28015 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include Rust Devblog Server?

You'll find Rust Devblog Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Your game needs to be on the same version, protocol 2362, to get in; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner added this tag, not the game's standard set; stok (Custom tag): A plugin or the owner added this tag, not the game's standard set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Rust Devblog Server?

The last sighting of Rust Devblog Server was 18 days 18 hours ago; it is offline right now.

How does Rust Devblog Server rank against other Rust servers?

Player hours over seven days put Rust Devblog Server at #15,828, in the top 72% of all ranked servers.

Reset times

What is the wipe schedule on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 31 days 5 hours ago.

Settings

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Valve's VAC anti-cheat does not run here.

Which map does Rust Devblog Server run?

The map is procedural and the game generates it on Rust Devblog Server.

How to join

How do I join Rust Devblog Server?

The console in Rust opens with F1, and client.connect 94.229.18.11:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players The server has 10 slots.
v2362
Protocol Your game needs to be on the same version, protocol 2362, to get in.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon This one runs Carbon for plugins.

Other

hil2cpp
Custom tag A plugin or the owner added this tag, not the game's standard set.
stok
Custom tag A plugin or the owner added this tag, not the game's standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.