Rust Dashboard89,289 playing

Rust Devblog Server

Offline 94.229.17.136:28015 checked 20d ago

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,901

top 72%

7-day average

0

peak –

Last wipe

30d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average
    636/ 675
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    485/ 525
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average
    59/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average
    36/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average
    138/ 200
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average
    255/ 300

Quick answers

from the figures on this page

Server

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server is not online right now, and 20 days 20 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 7 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Rust Devblog Server run?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rust Devblog Server located?

No region tag comes from Rust Devblog Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 94.229.17.136:28015.

Tags, lists

Which Rust Dashboard lists and filters include Rust Devblog Server?

The Rust Dashboard lists that carry Rust Devblog Server are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all.

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; v2362 (Protocol): The game protocol is 2362; your build has to match it to join; ptrak (Networking): The network layer is RakNet, the game's standard; hil2cpp (Custom tag): A plugin or the owner added this tag, not the game's standard set; stok (Custom tag): A plugin or the owner added this tag, not the game's standard set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Rust Devblog Server?

At the moment Rust Devblog Server is offline; it last showed 20 days 20 hours ago.

How does Rust Devblog Server rank against other Rust servers?

Ranked #15,901 on the last seven days of player hours, Rust Devblog Server is in the top 72% of all ranked servers.

Reset times

What is the wipe schedule on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 30 days 17 hours ago the current world was made.

Rules

What are the rules and settings on Rust Devblog Server?

The name of Rust Devblog Server gives no gather rate. No group limit is published. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Community. Valve's VAC anti-cheat does not run here.

Which map does Rust Devblog Server run?

A procedural map is what Rust Devblog Server runs, generated by the game.

Connect

How do I join Rust Devblog Server?

The console in Rust opens with F1, and client.connect 94.229.17.136:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players It holds 10 slots.
v2362
Protocol The game protocol is 2362; your build has to match it to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Other

hil2cpp
Custom tag A plugin or the owner added this tag, not the game's standard set.
stok
Custom tag A plugin or the owner added this tag, not the game's standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.