Devblog 301 LAN
Offline 94.139.255.199:28015 checked 33d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 19/ 200
- 2 6/ 200
- 3 24/ 200
- 4 25/ 200
- 5 8/ 150
- 6 1/ 100
Quick answers
from the figures on this pageServer details
Is Devblog 301 LAN online, and how reliable is it?
We last saw Devblog 301 LAN 33 days 16 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 24 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Devblog 301 LAN run?
Devblog 301 LAN runs Rust network protocol 2602 and build 132924, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Devblog 301 LAN located?
No region appears for Devblog 301 LAN. The region code is eu1. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 94.139.255.199:28015.
Lists
Which Rust Dashboard lists and filters include Devblog 301 LAN?
You'll find Devblog 301 LAN on these themed lists at Rust Dashboard: Best Rust community servers and Rust PvE servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2602 (Protocol): The game protocol is 2602; your build has to match it to join; cs132924 (Build): This one runs game build 132924; ptrak (Networking): The network layer is RakNet, the game's standard; $reu1 (Region code): Region code: eu1; ^p (PvE): There is no player fighting: the world provides the danger. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Devblog 301 LAN?
The last sighting of Devblog 301 LAN was 33 days 16 hours ago; it is offline right now.
How does Devblog 301 LAN rank against other Rust servers?
Ranked #16,363 on the last seven days of player hours, Devblog 301 LAN is in the top 71% of all ranked servers.
Reset times
What is the wipe schedule on Devblog 301 LAN?
Too few wipes are on record for Devblog 301 LAN to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 35 days 21 hours ago.
Map and rules
What are the rules and settings on Devblog 301 LAN?
You will not find a gather rate in the name of Devblog 301 LAN. Groups hold up to 8 players, the default for the game. pve is what it plays, no PvP between players. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is not active.
Which map does Devblog 301 LAN run?
The map is procedural and the game generates it on Devblog 301 LAN.
Connect
How do I join Devblog 301 LAN?
The console in Rust opens with F1, and client.connect 94.139.255.199:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.