IonutShiro Test Server
Offline EU 94.130.133.96:28025 checked 4h ago
Players now
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
Rank
top 28% · #1894 in EU
7-day average
peak 1
No wipes
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:03 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC1d ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC9d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 15:21 UTC9d ago | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC9d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 12:09 UTC12d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 20:04 UTC21d ago | 1 | halved by day 1 | 8.7 days | 0 |
| Thu 1 Oct, 23:00 UTC FW27d ago | 1 | halved by day 4 | 5.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 6/ 300
- 2 5/ 300
- 3 8/ 150
- 4 7/ 150
- 5 78/ 300
- 6 11/ 3300
Quick answers
from the figures on this pageAbout
Is IonutShiro Test Server online, and how reliable is it?
We last saw IonutShiro Test Server 4 hours ago. It is offline at the moment. About 14 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 125 of 168 hours were online: 74%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does IonutShiro Test Server run?
On Linux, IonutShiro Test Server runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is IonutShiro Test Server located?
The EU tag is how IonutShiro Test Server places itself in Europe. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 94.130.133.96:28025 is where it lives.
Does IonutShiro Test Server run smoothly?
Server fps averaged 234 over the last 48 hours and never dropped below 176. Buildings, deployables and everything else added up to a peak of 65,448 entities. At its highest, it took 2,246 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include IonutShiro Test Server?
The Rust Dashboard lists that carry IonutShiro Test Server are: Europe's Rust servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do the server tags on IonutShiro Test Server mean?
The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe from IonutShiro Test Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is IonutShiro Test Server?
At the moment IonutShiro Test Server is offline; it last showed 4 hours ago. Its seven-day average is 0 players, and it reached 1 at the highest. It was busiest at 06:00 UTC over the last 48 hours, when it averaged 1 players.
How does IonutShiro Test Server rank against other Rust servers?
IonutShiro Test Server holds #6,276 for player hours across seven days, #1,894 in Europe, in the top 28% of all ranked servers.
Reset times
What is the wipe schedule on IonutShiro Test Server?
No wipe schedule is kept on IonutShiro Test Server: the world is remade every few hours, and those resets are not wipes.
Map and rules
What are the rules and settings on IonutShiro Test Server?
You will not find a gather rate in the name of IonutShiro Test Server. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. By its own description it is vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. Valve's VAC anti-cheat runs here.
Which map does IonutShiro Test Server run?
The game generates the procedural map on IonutShiro Test Server, size 1,250 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.
Join
How do I join IonutShiro Test Server?
The console in Rust opens with F1, and client.connect 94.130.133.96:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://discord.com/invite/WQ2ztS5jM8.