[ITA] Server di CagottoMan
Online 94.126.59.191:28015 checked 10m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 58%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:28 UTC32d ago | 1 | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 59/ 500
- 2 131/ 100
- 3 86/ 225
- 4 28/ 700
- 5 3/ 200
- 6 9/ 1000
Quick answers
from the figures on this pageServer details
Is [ITA] Server di CagottoMan online, and how reliable is it?
Right now [ITA] Server di CagottoMan is running. Its reported uptime points to a restart roughly 33 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [ITA] Server di CagottoMan run?
On Linux, [ITA] Server di CagottoMan runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [ITA] Server di CagottoMan located?
No region tag comes from [ITA] Server di CagottoMan. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 94.126.59.191:28015.
Does [ITA] Server di CagottoMan run smoothly?
Across the last 48 hours the average was 121 fps, with a floor of 98. The world held as many as 69,927 entities, counting buildings, deployables and all the rest. At its highest, it took 2,579 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include [ITA] Server di CagottoMan?
These Rust Dashboard lists include [ITA] Server di CagottoMan: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [ITA] Server di CagottoMan mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded from [ITA] Server di CagottoMan as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is [ITA] Server di CagottoMan?
[ITA] Server di CagottoMan has 0 of its 200 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 17:00 UTC over the last 48 hours, when it averaged 1 players.
How does [ITA] Server di CagottoMan rank against other Rust servers?
Ranked #13,019 on the last seven days of player hours, [ITA] Server di CagottoMan is in the top 58% of all ranked servers.
Reset times
What does wipe day look like on [ITA] Server di CagottoMan?
The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 28 hours after it began. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on [ITA] Server di CagottoMan?
The record holds too few of [ITA] Server di CagottoMan's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 27 days 12 hours ago.
Settings
What are the rules and settings on [ITA] Server di CagottoMan?
No gather rate appears in the name of [ITA] Server di CagottoMan. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. VAC is on: that is Valve's anti-cheat.
Which map does [ITA] Server di CagottoMan run?
[ITA] Server di CagottoMan runs a procedural map of size 3,500 with seed 12345, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Join
How do I join [ITA] Server di CagottoMan?
Type client.connect 94.126.59.191:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.