Rust Dashboard58,911 playing

Local C# Plugin Dev Server

Offline 94.101.96.235:28015 checked 19h ago

moddedoxide

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

10% full

Wed 14:00Wed 15:00players each hour · 48 hours · UTC

Rank

#13,094

top 59%

7-day average

0

peak 1

Last wipe

20h ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75114:0015:00Wiped Wed 28 Oct, 14:28 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct12 Oct16 Oct19 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19.1 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:28 UTC20h ago – – running 1
Fri 9 Oct, 13:14 UTC19d ago 2 held half 19.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    146/ 500
  2. 2
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    123/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    188/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    78/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Local C# Plugin Dev Server online, and how reliable is it?

The server is down at the moment. Its last sighting was 19 hours ago: Local C# Plugin Dev Server. It was online 1% of the last 7 full days, which is 2 of 168 hours. Our records for it start on 4 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Local C# Plugin Dev Server run?

On Windows, Local C# Plugin Dev Server runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Local C# Plugin Dev Server located?

No region is published by Local C# Plugin Dev Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 94.101.96.235:28015.

Tags

Which Rust Dashboard lists and filters include Local C# Plugin Dev Server?

You'll find Local C# Plugin Dev Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Local C# Plugin Dev Server mean?

The game's server browser reads these tags from Local C# Plugin Dev Server: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Local C# Plugin Dev Server?

At the moment Local C# Plugin Dev Server is offline; it last showed 19 hours ago. Over seven days the mean is 0 players and the peak is 1. The busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

How does Local C# Plugin Dev Server rank against other Rust servers?

Ranked #13,094 on the last seven days of player hours, Local C# Plugin Dev Server is in the top 59% of all ranked servers.

Wipe days

What does wipe day look like on Local C# Plugin Dev Server?

The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 1 hours after it began. Above half that peak until the next wipe: that held in 100% of recent wipes.

What is the wipe schedule on Local C# Plugin Dev Server?

Local C# Plugin Dev Server has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 20 hours ago the current world was made.

Rules

What are the rules and settings on Local C# Plugin Dev Server?

The name of Local C# Plugin Dev Server gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. VAC is off: that is Valve's anti-cheat.

Which map does Local C# Plugin Dev Server run?

The game generates the map on Local C# Plugin Dev Server, which is procedural.

Join

How do I join Local C# Plugin Dev Server?

Type client.connect 94.101.96.235:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.