Rust Dashboard72,806 playing

Dazvolt Homies

Online 93.85.230.78:28015 checked 12m ago

moddedoxide

Players now

Live
0of 12
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Mon 14:00Wed 11:00players each hour · 48 hours · UTC

Rank

#5,176

top 23%

7-day average

0

peak 2

Last wipe

5d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

01020304014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:53 UTC5d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    186/ 500
  2. 2
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    129/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
    175/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
    138/ 700
  5. 5
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    14/ 200
  6. 6
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Quick answers

from the figures on this page

Server details

Is Dazvolt Homies online, and how reliable is it?

Players can join Dazvolt Homies: it is online. Its reported uptime points to a restart roughly 2 days 10 hours ago. The last 5 full days show 99% uptime, with 119 hours up out of 120. The first time Rust Dashboard recorded it was 22 October 2026.

Which version of Rust does Dazvolt Homies run?

On Windows, Dazvolt Homies runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Dazvolt Homies located?

No region is published by Dazvolt Homies. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 93.85.230.78:28015 is where it lives.

Does Dazvolt Homies run smoothly?

Server fps averaged 22 over the last 48 hours and never dropped below 15. Buildings, deployables and everything else added up to a peak of 154,767 entities. Memory use peaked at 4,901 MB. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include Dazvolt Homies?

These Rust Dashboard lists include Dazvolt Homies: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Dazvolt Homies mean?

These are the tags Dazvolt Homies publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp12 (Max players): The server has 12 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Dazvolt Homies?

Dazvolt Homies has 0 of its 12 slots filled at the moment. Over seven days the mean is 0 players and the peak is 2. Across the last 48 hours, the peak came at 09:00 UTC with an average of 1 players.

How does Dazvolt Homies rank against other Rust servers?

Player hours over seven days put Dazvolt Homies at #5,176, in the top 23% of all ranked servers.

Wipe schedule

What does wipe day look like on Dazvolt Homies?

Its recent wipes averaged a peak of 2 players. On the latest wipe, 2 hours passed before the crowd peaked.

What is the wipe schedule on Dazvolt Homies?

The record holds too few of Dazvolt Homies's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 5 days 16 hours ago.

Map and rules

What are the rules and settings on Dazvolt Homies?

You will not find a gather rate in the name of Dazvolt Homies. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Dazvolt Homies run?

Dazvolt Homies runs a procedural map of size 4,500 with seed 1722427781, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join Dazvolt Homies?

Type client.connect 93.85.230.78:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp12
Max players The server has 12 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.