Rust Dashboard39,438 playing

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 1d ago

pve

Players now

1of 1
Full
100%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

100% full

Tue 11:00Tue 13:00players each hour · 48 hours · UTC

Rank

#11,114

top 50%

7-day average

1

peak 1

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UTC1d ago – – running 0
Mon 26 Oct, 19:47 UTC2d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average
    9/ 200
  2. 2
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average
    5/ 200
  3. 3
    [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average
    22/ 200
  4. 4
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average
    26/ 200
  5. 5 6/ 150
  6. 6
    [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
    5/ 100

Quick answers

from the figures on this page

Server details

Is RustVisualLab LOCAL online, and how reliable is it?

The server is down at the moment. Its last sighting was 42 hours ago: RustVisualLab LOCAL. The last 2 full days show 6% uptime, with 3 hours up out of 48. The first time Rust Dashboard recorded it was 26 October 2026.

Which version of Rust does RustVisualLab LOCAL run?

On Windows, RustVisualLab LOCAL runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RustVisualLab LOCAL located?

There is no region on RustVisualLab LOCAL. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 93.170.160.47:28025 is where it lives.

Tags

Which Rust Dashboard lists and filters include RustVisualLab LOCAL?

The Rust Dashboard lists that carry RustVisualLab LOCAL are: Best Rust community servers and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on RustVisualLab LOCAL mean?

These are the tags RustVisualLab LOCAL publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^p (PvE): Players do not fight each other here; the world is the danger. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is RustVisualLab LOCAL?

At the moment RustVisualLab LOCAL is offline; it last showed 42 hours ago. Averaged across the last seven days: 1 players, peaking at 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

How does RustVisualLab LOCAL rank against other Rust servers?

Ranked #11,114 on the last seven days of player hours, RustVisualLab LOCAL is in the top 50% of all ranked servers.

Wipe days

What does wipe day look like on RustVisualLab LOCAL?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 16 hours passed before the crowd peaked.

What is the wipe schedule on RustVisualLab LOCAL?

The record holds too few of RustVisualLab LOCAL's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 44 hours ago.

Map and rules

What are the rules and settings on RustVisualLab LOCAL?

The name of RustVisualLab LOCAL gives no gather rate. 8 players per group is the game's default, and that is the cap here. pve is what it plays, no PvP between players. The server browser lists it under Community. The anti-cheat from Valve, VAC, is not active.

Which map does RustVisualLab LOCAL run?

The game generates the map on RustVisualLab LOCAL, which is procedural.

Connect

How do I join RustVisualLab LOCAL?

The console in Rust opens with F1, and client.connect 93.170.160.47:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp1
Max players It holds 1 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.