Rust Dashboard38,808 playing

Local Theory Test - No EAC

Offline 92.253.213.13:28015 checked 3d ago

moddedoxide

Players now

1of 2
Full
50%
In queue
0
Peak, 48 hours
–
Peak, 7 days
1

50% full

Rank

#12,650

top 57%

7-day average

1

peak 1

Last wipe

24d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct19 Oct24 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 01:49 UTC24d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    28/ 500
  2. 2
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    121/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    33/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    3/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    4/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    0/ 1000

Quick answers

from the figures on this page

Server details

Is Local Theory Test - No EAC online, and how reliable is it?

We last saw Local Theory Test - No EAC 3 days 11 hours ago. It is offline at the moment. The last 7 full days show 1% uptime, with 2 hours up out of 168. The first time Rust Dashboard recorded it was 2 October 2026.

Which version of Rust does Local Theory Test - No EAC run?

On Windows, Local Theory Test - No EAC runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is Local Theory Test - No EAC located?

No region is published by Local Theory Test - No EAC. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 92.253.213.13:28015.

Tags

Which Rust Dashboard lists and filters include Local Theory Test - No EAC?

You'll find Local Theory Test - No EAC on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local Theory Test - No EAC mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Local Theory Test - No EAC as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Local Theory Test - No EAC?

The last sighting of Local Theory Test - No EAC was 3 days 11 hours ago; it is offline right now. Over seven days the mean is 1 players and the peak is 1.

How does Local Theory Test - No EAC rank against other Rust servers?

Ranked #12,650 on the last seven days of player hours, Local Theory Test - No EAC is in the top 57% of all ranked servers.

Wipe days

What does wipe day look like on Local Theory Test - No EAC?

Its recent wipes averaged a peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on Local Theory Test - No EAC?

The record holds too few of Local Theory Test - No EAC's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 24 days ago the current world was made.

Settings

What are the rules and settings on Local Theory Test - No EAC?

You will not find a gather rate in the name of Local Theory Test - No EAC. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.

Join

How do I join Local Theory Test - No EAC?

The console in Rust opens with F1, and client.connect 92.253.213.13:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp2
Max players It holds 2 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.