Rust Dashboard77,057 playing

SLASHPLAY server

Offline 91.98.186.88:28015 checked 9h ago

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Rank

#15,400

top 69%

7-day average

0

peak –

Last wipe

9h ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:09 UTC9h ago – – running 0
Thu 22 Oct, 08:24 UTC5d ago 0 – – 0
Tue 20 Oct, 15:49 UTC7d ago 0 – 1.7 days 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 4.9 days 0
Thu 8 Oct, 22:29 UTC18d ago 0 – 6.8 days 0
Thu 8 Oct, 12:11 UTC19d ago 0 – 0.4 days 0
Wed 7 Oct, 09:29 UTC20d ago 0 – 1.1 days 0
Tue 6 Oct, 10:58 UTC21d ago 0 – 0.9 days 0
Sun 4 Oct, 02:05 UTC23d ago 0 – 2.4 days 0
Sat 3 Oct, 15:10 UTC24d ago 0 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
    672/ 750
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average
    48/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average
    84/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average
    370/ 450
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
    182/ 250
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average
    163/ 250

Quick answers

from the figures on this page

About

Is SLASHPLAY server online, and how reliable is it?

The server is down at the moment. Its last sighting was 9 hours ago: SLASHPLAY server. Over the last 7 full days, 2 of 168 hours were online: 1%. Rust Dashboard logged it for the first time on 2 October 2026.

Which version of Rust does SLASHPLAY server run?

Rust network protocol 2635 and build 168909 is running on SLASHPLAY server, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is SLASHPLAY server located?

No region tag comes from SLASHPLAY server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 91.98.186.88:28015.

Tags

Which Rust Dashboard lists and filters include SLASHPLAY server?

The Rust Dashboard lists that carry SLASHPLAY server are: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on SLASHPLAY server mean?

The game's server browser reads these tags from SLASHPLAY server: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is SLASHPLAY server?

At the moment SLASHPLAY server is offline; it last showed 9 hours ago. The mean over seven days is 0 players.

How does SLASHPLAY server rank against other Rust servers?

Player hours over seven days put SLASHPLAY server at #15,400, in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on SLASHPLAY server?

At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on SLASHPLAY server?

There is no next wipe to predict: SLASHPLAY server wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 9 hours ago the current world was made.

Settings

What are the rules and settings on SLASHPLAY server?

The name of SLASHPLAY server gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.

Which map does SLASHPLAY server run?

The game generates the map on SLASHPLAY server, which is procedural.

How to join

How do I join SLASHPLAY server?

The console in Rust opens with F1, and client.connect 91.98.186.88:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.