Rust Dashboard60,289 playing

Rip_Was Test Server

Offline 91.8.202.37:28015 checked 2h ago

moddedoxide

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

10% full

Tue 20:00Tue 21:00players each hour · 48 hours · UTC

Rank

#11,321

top 51%

7-day average

1

peak 1

Last wipe

4d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct9 Oct11 Oct25 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:24 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    74/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
    131/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average
    84/ 225
  4. 4
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    31/ 200
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
    77/ 700
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
    17/ 1000

Quick answers

from the figures on this page

Server

Is Rip_Was Test Server online, and how reliable is it?

The server is down at the moment. Its last sighting was 2 hours ago: Rip_Was Test Server. Over the last 7 full days, 2 of 168 hours were online: 1%. The first time Rust Dashboard recorded it was 4 October 2026.

Which version of Rust does Rip_Was Test Server run?

Rip_Was Test Server runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Rip_Was Test Server located?

No region is published by Rip_Was Test Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 91.8.202.37:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Rip_Was Test Server?

The Rust Dashboard lists that carry Rip_Was Test Server are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Rip_Was Test Server mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from Rip_Was Test Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Rip_Was Test Server?

The last sighting of Rip_Was Test Server was 2 hours ago; it is offline right now. Over seven days the mean is 1 players and the peak is 1. It was busiest at 21:00 UTC over the last 48 hours, when it averaged 1 players.

How does Rip_Was Test Server rank against other Rust servers?

Player hours over seven days put Rip_Was Test Server at #11,321, in the top 51% of all ranked servers.

Wipe days

What does wipe day look like on Rip_Was Test Server?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on Rip_Was Test Server?

Too few wipes are on record for Rip_Was Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 4 days 8 hours ago the current world was made.

Settings

What are the rules and settings on Rip_Was Test Server?

No gather rate appears in the name of Rip_Was Test Server. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Rip_Was Test Server run?

The map is procedural and the game generates it on Rip_Was Test Server.

How to join

How do I join Rip_Was Test Server?

Type client.connect 91.8.202.37:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.