ServerDevServer
Offline 91.245.44.75:28017 checked 6d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
0% full
Rank
top 61%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:09 UTC6d ago | 1 | – | running | 1 |
| Mon 19 Oct, 14:41 UTC8d ago | 1 | – | 2.3 days | 1 |
| Fri 16 Oct, 18:50 UTC11d ago | 1 | – | 2.8 days | 1 |
| Thu 15 Oct, 15:23 UTC12d ago | 1 | – | 1.1 days | 1 |
| Sun 11 Oct, 05:19 UTC17d ago | 1 | – | 4.4 days | 1 |
| Sat 10 Oct, 09:28 UTC18d ago | 1 | – | 0.8 days | 1 |
| Fri 9 Oct, 21:27 UTC18d ago | 1 | – | 0.5 days | 2 |
| Thu 8 Oct, 00:11 UTC20d ago | 2 | – | 1.9 days | 0 |
| Wed 7 Oct, 00:14 UTC21d ago | 3 | – | 1 days | 1 |
| Mon 5 Oct, 23:13 UTC22d ago | 3 | – | 1 days | 1 |
| Sun 4 Oct, 05:05 UTC24d ago | 2 | – | 1.8 days | 0 |
| Wed 30 Sep, 14:59 UTC27d ago | 1 | held half | 3.6 days | 0 |
| Tue 29 Sep, 13:49 UTC28d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 08:55 UTC30d ago | 2 | – | 1.2 days | 0 |
| Sun 27 Sep, 09:50 UTC31d ago | 2 | – | 1 days | 0 |
| Sat 26 Sep, 07:17 UTC32d ago | 1 | – | 1.1 days | 1 |
| Fri 25 Sep, 09:47 UTC33d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 07:09 UTC35d ago | 1 | – | 2.1 days | 0 |
| Tue 22 Sep, 06:23 UTC36d ago | 1 | – | 1 days | 1 |
| Sun 20 Sep, 14:37 UTC37d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 188/ 500
- 2 125/ 100
- 3 153/ 225
- 4 140/ 700
- 5 15/ 200
- 6 44/ 1000
Quick answers
from the figures on this pageServer details
Is ServerDevServer online, and how reliable is it?
ServerDevServer is not online right now, and 6 days 13 hours have passed since we last saw it. It was online 2% of the last 7 full days, which is 3 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does ServerDevServer run?
Rust network protocol 2634 and build 167781 is running on ServerDevServer, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is ServerDevServer located?
No region tag comes from ServerDevServer. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 91.245.44.75:28017.
Tags
Which Rust Dashboard lists and filters include ServerDevServer?
These Rust Dashboard lists include ServerDevServer: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ServerDevServer mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): The server has 100 slots; ts30 (Group limit): 30 is the most you can have per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from ServerDevServer as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is ServerDevServer?
The last sighting of ServerDevServer was 6 days 13 hours ago; it is offline right now. Its seven-day average is 0 players, and it reached 1 at the highest.
How does ServerDevServer rank against other Rust servers?
Ranked #13,593 on the last seven days of player hours, ServerDevServer is in the top 61% of all ranked servers.
Wipe days
What does wipe day look like on ServerDevServer?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 1 hours passed before the crowd peaked.
What is the wipe schedule on ServerDevServer?
There is no next wipe to predict: ServerDevServer wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 6 days 14 hours ago.
Rules
What are the rules and settings on ServerDevServer?
You will not find a gather rate in the name of ServerDevServer. Up to 30 players can share a group. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Valve's VAC anti-cheat does not run here.
Which map does ServerDevServer run?
A procedural map of size 5,000 with seed 543625 is what ServerDevServer runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: discord.gg/atlasrust.
Join
How do I join ServerDevServer?
The console in Rust opens with F1, and client.connect 91.245.44.75:28017 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.