INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 14m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 44%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC24d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW25d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC37d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC39d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC40d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC40d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 136/ 500
- 2 135/ 100
- 3 129/ 225
- 4 29/ 200
- 5 124/ 700
- 6 43/ 1000
Quick answers
from the figures on this pageAbout
Is INTFO Rust | Procedural online, and how reliable is it?
Players can join INTFO Rust | Procedural: it is online. The uptime it reports puts its last restart about 23 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 16 September 2026, when Rust Dashboard first saw it.
Which version of Rust does INTFO Rust | Procedural run?
On Linux, INTFO Rust | Procedural runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is INTFO Rust | Procedural located?
The region code for INTFO Rust | Procedural is pol, and no region is published. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 91.240.74.124:28015.
Does INTFO Rust | Procedural run smoothly?
The last 48 hours gave an average of 46 server fps, and it never went under 2. At its highest the count reached 79,836 entities: buildings, deployables and the rest. At its highest, it took 5,031 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include INTFO Rust | Procedural?
These Rust Dashboard lists include INTFO Rust | Procedural: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on INTFO Rust | Procedural mean?
These are the tags INTFO Rust | Procedural publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rpol (Region code): Region code: pol; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is INTFO Rust | Procedural?
As things stand, 0 players are on INTFO Rust | Procedural, which holds 10 slots. Averaged across the last seven days: 0 players, peaking at 2. It was busiest at 22:00 UTC over the last 48 hours, when it averaged 2 players.
How does INTFO Rust | Procedural rank against other Rust servers?
Ranked #9,768 on the last seven days of player hours, INTFO Rust | Procedural is in the top 44% of all ranked servers.
Wipe days
What does wipe day look like on INTFO Rust | Procedural?
The average busiest point of its recent wipes was 1 players. 33 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.5.
What is the wipe schedule on INTFO Rust | Procedural?
There is no next wipe to predict: INTFO Rust | Procedural wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 24 days 13 hours ago.
Map and rules
What are the rules and settings on INTFO Rust | Procedural?
You will not find a gather rate in the name of INTFO Rust | Procedural. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does INTFO Rust | Procedural run?
The game generates the procedural map on INTFO Rust | Procedural, size 3,500 with seed 1573025114. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join INTFO Rust | Procedural?
Type client.connect 91.240.74.124:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://rust.intfo.ru is where its website lives.