Rust Dashboard76,849 playing

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 14m ago

moddedcarbon

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Sun 22:00Tue 20:00players each hour · 48 hours · UTC

Rank

#9,768

top 44%

7-day average

0

peak 2

Last wipe

24d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC24d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW25d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC37d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC39d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC40d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC40d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    136/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
    135/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average
    129/ 225
  4. 4
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    29/ 200
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average
    124/ 700
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
    43/ 1000

Quick answers

from the figures on this page

About

Is INTFO Rust | Procedural online, and how reliable is it?

Players can join INTFO Rust | Procedural: it is online. The uptime it reports puts its last restart about 23 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 16 September 2026, when Rust Dashboard first saw it.

Which version of Rust does INTFO Rust | Procedural run?

On Linux, INTFO Rust | Procedural runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is INTFO Rust | Procedural located?

The region code for INTFO Rust | Procedural is pol, and no region is published. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 91.240.74.124:28015.

Does INTFO Rust | Procedural run smoothly?

The last 48 hours gave an average of 46 server fps, and it never went under 2. At its highest the count reached 79,836 entities: buildings, deployables and the rest. At its highest, it took 5,031 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include INTFO Rust | Procedural?

These Rust Dashboard lists include INTFO Rust | Procedural: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on INTFO Rust | Procedural mean?

These are the tags INTFO Rust | Procedural publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rpol (Region code): Region code: pol; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is INTFO Rust | Procedural?

As things stand, 0 players are on INTFO Rust | Procedural, which holds 10 slots. Averaged across the last seven days: 0 players, peaking at 2. It was busiest at 22:00 UTC over the last 48 hours, when it averaged 2 players.

How does INTFO Rust | Procedural rank against other Rust servers?

Ranked #9,768 on the last seven days of player hours, INTFO Rust | Procedural is in the top 44% of all ranked servers.

Wipe days

What does wipe day look like on INTFO Rust | Procedural?

The average busiest point of its recent wipes was 1 players. 33 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.5.

What is the wipe schedule on INTFO Rust | Procedural?

There is no next wipe to predict: INTFO Rust | Procedural wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 24 days 13 hours ago.

Map and rules

What are the rules and settings on INTFO Rust | Procedural?

You will not find a gather rate in the name of INTFO Rust | Procedural. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does INTFO Rust | Procedural run?

The game generates the procedural map on INTFO Rust | Procedural, size 3,500 with seed 1573025114. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join INTFO Rust | Procedural?

Type client.connect 91.240.74.124:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://rust.intfo.ru is where its website lives.

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rpol
Region code Region code: pol.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.