Rust Dashboard89,289 playing

Rust Devblog 299 [No-Steam / Oxide]

Offline 91.235.145.236:28015 checked 1d ago

moddedoxide

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 22:00Mon 23:00players each hour · 48 hours · UTC

Rank

#15,373

top 69%

7-day average

0

peak –

Last wipe

2d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123422:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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    183/ 225
  4. 4
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  5. 5
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    50/ 1000

Quick answers

from the figures on this page

Server

Is Rust Devblog 299 [No-Steam / Oxide] online, and how reliable is it?

Rust Devblog 299 [No-Steam / Oxide] is not online right now, and 44 hours have passed since we last saw it. The 1 full day before now is recorded at 0% uptime, 0 hours up out of 24. Rust Dashboard logged it for the first time on 26 October 2026.

Which version of Rust does Rust Devblog 299 [No-Steam / Oxide] run?

Rust Devblog 299 [No-Steam / Oxide] runs Rust network protocol 2594 and build 128111, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rust Devblog 299 [No-Steam / Oxide] located?

No region tag comes from Rust Devblog 299 [No-Steam / Oxide], and its region code is eu2. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 91.235.145.236:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Rust Devblog 299 [No-Steam / Oxide]?

The Rust Dashboard lists that carry Rust Devblog 299 [No-Steam / Oxide] are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Rust Devblog 299 [No-Steam / Oxide] mean?

These are the tags Rust Devblog 299 [No-Steam / Oxide] publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): 50 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2594 (Protocol): To join, your game must run protocol 2594; cs128111 (Build): The game build is 128111; ptrak (Networking): The network layer is RakNet, the game's standard; $reu2 (Region code): eu2 is the region code set here; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Rust Devblog 299 [No-Steam / Oxide]?

The last sighting of Rust Devblog 299 [No-Steam / Oxide] was 44 hours ago; it is offline right now. The seven-day average for this server is 0 players.

How does Rust Devblog 299 [No-Steam / Oxide] rank against other Rust servers?

Ranked #15,373 on the last seven days of player hours, Rust Devblog 299 [No-Steam / Oxide] is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Rust Devblog 299 [No-Steam / Oxide]?

Too few wipes are on record for Rust Devblog 299 [No-Steam / Oxide] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 2 days 9 hours ago the current world was made.

Settings

What are the rules and settings on Rust Devblog 299 [No-Steam / Oxide]?

You will not find a gather rate in the name of Rust Devblog 299 [No-Steam / Oxide]. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. VAC is off: that is Valve's anti-cheat.

Which map does Rust Devblog 299 [No-Steam / Oxide] run?

The map is procedural and the game generates it on Rust Devblog 299 [No-Steam / Oxide].

How to join

How do I join Rust Devblog 299 [No-Steam / Oxide]?

Type client.connect 91.235.145.236:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players 50 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2594
Protocol To join, your game must run protocol 2594.
cs128111
Build The game build is 128111.
ptrak
Networking The network layer is RakNet, the game's standard.
$reu2
Region code eu2 is the region code set here.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.