Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 62% · #1437 in NA
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 21:41 UTC2d ago | 1 | – | 0.8 days | 0 |
| Wed 21 Oct, 19:14 UTC6d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 04:33 UTC7d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:42 UTC16d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 06:47 UTC18d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW26d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC28d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC31d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC32d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC35d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC36d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC37d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC42d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC44d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 15/ 100
- 2 5/ 50
- 3 8/ 100
- 4 4/ 175
- 5 6/ 150
- 6 4/ 90
Quick answers
from the figures on this pageAbout
Is Development Server online, and how reliable is it?
Development Server is up and taking players now. About 41 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Development Server run?
On Linux, Development Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Development Server located?
The NA tag is how Development Server places itself in North America, and its region code is us5. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 91.229.114.45:28075.
Does Development Server run smoothly?
Across the last 48 hours the average was 60 fps, with a floor of 60. The world held as many as 36,638 entities, counting buildings, deployables and all the rest. It drew as much as 2,019 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include Development Server?
You'll find Development Server on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Development Server mean?
These are the tags Development Server publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp5 (Max players): 5 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): North America is where the server browser puts it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Development Server?
Development Server has 0 of its 5 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest. It was busiest at 17:00 UTC over the last 48 hours, when it averaged 0 players.
How does Development Server rank against other Rust servers?
Development Server holds #13,701 for player hours across seven days, #1,437 in North America, in the top 62% of all ranked servers.
Reset times
What does wipe day look like on Development Server?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 2 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Development Server?
No next wipe can be predicted for Development Server, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 hours ago the current world was made.
Rules
What are the rules and settings on Development Server?
No gather rate appears in the name of Development Server. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.
Which map does Development Server run?
A procedural map of size 2,600 with seed 1337 is what Development Server runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.
How to join
How do I join Development Server?
Type client.connect 91.229.114.45:28075 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
