Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 11m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1542 in NA
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:30 UTC8d ago | 0 | – | running | 0 |
| Thu 1 Oct, 13:52 UTC26d ago | 1 | halved by day 1 | 18 days | 0 |
| Tue 29 Sep, 20:56 UTC28d ago | 1 | – | 1.7 days | 0 |
| Mon 21 Sep, 14:51 UTC36d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sun 20 Sep, 22:43 UTC37d ago | 2 | – | 0.7 days | 0 |
| Fri 18 Sep, 00:34 UTC40d ago | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 17/ 100
- 2 4/ 50
- 3 3/ 100
- 4 9/ 175
- 5 4/ 150
- 6 6/ 90
Quick answers
from the figures on this pageServer details
Is Project Paradox Test Server online, and how reliable is it?
Players can join Project Paradox Test Server: it is online. The uptime it reports puts its last restart about 8 days 18 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Project Paradox Test Server run?
On Linux, Project Paradox Test Server runs Rust network protocol 2634 and build 167781. You need the same protocol as the server to join. Steam updates your game for you.
Where is Project Paradox Test Server located?
Project Paradox Test Server lists North America as its location, tagged NA, with region code us5. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 91.229.114.24:28047.
Does Project Paradox Test Server run smoothly?
Server fps averaged 48 over the last 48 hours and never dropped below 48. Buildings, deployables and everything else added up to a peak of 112,744 entities. Memory use peaked at 4,229 MB. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include Project Paradox Test Server?
These Rust Dashboard lists include Project Paradox Test Server: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Project Paradox Test Server mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America from Project Paradox Test Server as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Project Paradox Test Server?
Project Paradox Test Server has 0 of its 20 slots filled at the moment. The mean over seven days is 0 players.
How does Project Paradox Test Server rank against other Rust servers?
Player hours over seven days put Project Paradox Test Server at #15,399 overall and #1,542 in North America, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on Project Paradox Test Server?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Project Paradox Test Server?
No next wipe can be predicted for Project Paradox Test Server, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 8 days 20 hours ago.
Rules
What are the rules and settings on Project Paradox Test Server?
No gather rate appears in the name of Project Paradox Test Server. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. Valve's VAC anti-cheat runs here.
Which map does Project Paradox Test Server run?
A procedural map of size 4,000 with seed 1337 is what Project Paradox Test Server runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.
Join
How do I join Project Paradox Test Server?
Type client.connect 91.229.114.24:28047 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.