Rust Dashboard52,558 playing

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon

Players now

0of 8
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 12:00Tue 20:00players each hour · 48 hours · UTC

Rank

#9,256

top 42% · #1240 in NA

7-day average

0

peak 1

Last wipe

8d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Server performance

02040608012:0014:0015:0017:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
    17/ 100
  2. 2 9/ 50
  3. 3
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average
    5/ 100
  4. 4
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
    3/ 150
  5. 5
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
    2/ 175
  6. 6
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    6/ 90

Quick answers

from the figures on this page

Server details

Is Celestial Dev online, and how reliable is it?

Celestial Dev is not online right now, and 37 hours have passed since we last saw it. Its reported uptime points to a restart roughly 3 hours ago. Over the last 7 full days, 13 of 168 hours were online: 8%. Our records for it start on 25 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Celestial Dev run?

Rust network protocol 2635 and build 168909 is running on Celestial Dev, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is Celestial Dev located?

The NA tag is how Celestial Dev places itself in North America, and its region code is us5. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 91.229.114.222:28015.

Does Celestial Dev run smoothly?

Across the last 48 hours the average was 43 fps, with a floor of 13. The world held as many as 13,884 entities, counting buildings, deployables and all the rest. It drew as much as 1,605 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include Celestial Dev?

These Rust Dashboard lists include Celestial Dev: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who runs Celestial Dev?

A joinmyga.me hostname is published by Celestial Dev, and by 18 other servers we track, so one operator most likely runs them all.

What do the server tags on Celestial Dev mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp8 (Max players): 8 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus5 (Region code): This one carries the region code us5; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins; NA (North America): North America is where the server browser puts it from Celestial Dev as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Celestial Dev?

The last sighting of Celestial Dev was 37 hours ago; it is offline right now. Over seven days the mean is 0 players and the peak is 1. Across the last 48 hours, the peak came at 12:00 UTC with an average of 1 players.

How does Celestial Dev rank against other Rust servers?

Player hours over seven days put Celestial Dev at #9,256 overall and #1,240 in North America, in the top 42% of all ranked servers.

Wipe schedule

What does wipe day look like on Celestial Dev?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Celestial Dev?

There is no next wipe to predict: Celestial Dev wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 8 days 11 hours ago.

Settings

What are the rules and settings on Celestial Dev?

You will not find a gather rate in the name of Celestial Dev. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map does Celestial Dev run?

Celestial Dev runs a procedural map of size 3,584 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name COLONY.

Join

How do I join Celestial Dev?

Type client.connect 91.229.114.222:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp8
Max players 8 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$rus5
Region code This one carries the region code us5.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.