Rust Dashboard75,437 playing

Hurricane • Dev

Online NA · us5 91.229.114.221:28047 checked 6m ago

monthly wipes vanillacarbon

Players now

Live
6of 8
Full
75%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

75% full

Tue 19:00Wed 19:00players each hour · 48 hours · UTC

Rank

#8,277

top 37% · #1189 in NA

7-day average

1

peak 2

Last wipe

23d ago

monthly schedule

Next wipe

7d 21h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5219:0021:0023:0000:0002:0019:00

Hourly average and peak, UTC.

Server performance

01020304019:0021:0023:0000:0002:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct28 Oct

Top 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 21hThu 5 Nov, 19:00 UTCFW
  • 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:58 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rustopia.gg - US LargeNA · groups of 16+ · monthly · 135 on average
    120/ 200
  2. 2
    Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 114 on average
    122/ 200
  3. 3
    [US East] Facepunch Premium 1NA · groups of 8+ · monthly · 77 on average
    52/ 400
  4. 4
    RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLYNA · groups of 50+ · monthly · 64 on average
    47/ 225
  5. 5
    PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo SoloNA · groups of 20+ · monthly · 38 on average
    23/ 200
  6. 6
    Rusticated.com - US Premium LongNA · groups of 16+ · monthly · 35 on average
    36/ 150

Quick answers

from the figures on this page

About

Is Hurricane • Dev online, and how reliable is it?

Players can join Hurricane • Dev: it is online. The uptime it reports puts its last restart about 8 hours ago. The last 7 full days show 3% uptime, with 5 hours up out of 168. The first time Rust Dashboard recorded it was 14 September 2026.

Which version of Rust does Hurricane • Dev run?

On Linux, Hurricane • Dev runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Hurricane • Dev located?

Its NA tag places Hurricane • Dev in North America, and its region code is us5. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 91.229.114.221:28047 is where it lives.

Does Hurricane • Dev run smoothly?

Across the last 48 hours the average was 30 fps, with a floor of 30. The world held as many as 108,117 entities, counting buildings, deployables and all the rest. At its highest, it took 3,419 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include Hurricane • Dev?

You'll find Hurricane • Dev on these themed lists at Rust Dashboard: Best Rust community servers, North American Rust servers and Vanilla Rust servers. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Hurricane • Dev mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus5 (Region code): us5 is the region code set here; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): The server browser lists it under North America from Hurricane • Dev as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Hurricane • Dev?

Hurricane • Dev has 6 of its 8 slots filled at the moment. Its seven-day average is 1 players, and it reached 2 at the highest. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 2 players.

How does Hurricane • Dev rank against other Rust servers?

Hurricane • Dev holds #8,277 for player hours across seven days, #1,189 in North America, in the top 37% of all ranked servers.

Wipe days

What does wipe day look like on Hurricane • Dev?

Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 1 hours after it began.

What is the wipe schedule on Hurricane • Dev?

Wipes come once a month on Hurricane • Dev, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 23 days 23 hours ago. Wipes are listed as monthly in its tags.

Map and rules

What are the rules and settings on Hurricane • Dev?

No gather rate appears in the name of Hurricane • Dev. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. The plugin count is Carbon. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.

Which map does Hurricane • Dev run?

The game generates the procedural map on Hurricane • Dev, size 4,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Cat5.gg.

How to join

How do I join Hurricane • Dev?

Type client.connect 91.229.114.221:28047 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/AG58PsFGGd.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp8
Max players It holds 8 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$rus5
Region code us5 is the region code set here.

Wipe schedule

^m
Monthly Expect one wipe a month: it lands with the Facepunch force wipe.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^y
Carbon Carbon handles the plugins on this server.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.