Hurricane • Dev
Online NA · us5 91.229.114.221:28047 checked 6m ago
Players now
Live- Full
- 75%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
75% full
Rank
top 37% · #1189 in NA
7-day average
peak 2
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:58 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 120/ 200
- 2 122/ 200
- 3 52/ 400
- 4 47/ 225
- 5 23/ 200
- 6 36/ 150
Quick answers
from the figures on this pageAbout
Is Hurricane • Dev online, and how reliable is it?
Players can join Hurricane • Dev: it is online. The uptime it reports puts its last restart about 8 hours ago. The last 7 full days show 3% uptime, with 5 hours up out of 168. The first time Rust Dashboard recorded it was 14 September 2026.
Which version of Rust does Hurricane • Dev run?
On Linux, Hurricane • Dev runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Hurricane • Dev located?
Its NA tag places Hurricane • Dev in North America, and its region code is us5. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 91.229.114.221:28047 is where it lives.
Does Hurricane • Dev run smoothly?
Across the last 48 hours the average was 30 fps, with a floor of 30. The world held as many as 108,117 entities, counting buildings, deployables and all the rest. At its highest, it took 3,419 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include Hurricane • Dev?
You'll find Hurricane • Dev on these themed lists at Rust Dashboard: Best Rust community servers, North American Rust servers and Vanilla Rust servers. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Hurricane • Dev mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus5 (Region code): us5 is the region code set here; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): The server browser lists it under North America from Hurricane • Dev as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Hurricane • Dev?
Hurricane • Dev has 6 of its 8 slots filled at the moment. Its seven-day average is 1 players, and it reached 2 at the highest. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 2 players.
How does Hurricane • Dev rank against other Rust servers?
Hurricane • Dev holds #8,277 for player hours across seven days, #1,189 in North America, in the top 37% of all ranked servers.
Wipe days
What does wipe day look like on Hurricane • Dev?
Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 1 hours after it began.
What is the wipe schedule on Hurricane • Dev?
Wipes come once a month on Hurricane • Dev, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 23 days 23 hours ago. Wipes are listed as monthly in its tags.
Map and rules
What are the rules and settings on Hurricane • Dev?
No gather rate appears in the name of Hurricane • Dev. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. The plugin count is Carbon. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does Hurricane • Dev run?
The game generates the procedural map on Hurricane • Dev, size 4,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Cat5.gg.
How to join
How do I join Hurricane • Dev?
Type client.connect 91.229.114.221:28047 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/AG58PsFGGd.