GoblinGaming Dev Server
Offline NA · us5 91.229.114.221:28031 checked 1h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 25% · #913 in NA
7-day average
peak 1
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 31/ 100
- 2 10/ 50
- 3 4/ 100
- 4 2/ 150
- 5 7/ 175
- 6 7/ 90
Quick answers
from the figures on this pageServer
Is GoblinGaming Dev Server online, and how reliable is it?
We last saw GoblinGaming Dev Server 1 hours ago. It is offline at the moment. About 6 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 42 of 168 hours were online: 25%. Our records for it start on 24 September 2026, when Rust Dashboard first saw it.
Which version of Rust does GoblinGaming Dev Server run?
On Linux, GoblinGaming Dev Server runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is GoblinGaming Dev Server located?
GoblinGaming Dev Server lists North America as its location, tagged NA, with region code us5. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 91.229.114.221:28031 is where it lives.
Does GoblinGaming Dev Server run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 20. The world held as many as 88,453 entities, counting buildings, deployables and all the rest. At its highest, it took 3,006 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include GoblinGaming Dev Server?
You'll find GoblinGaming Dev Server on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on GoblinGaming Dev Server mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp8 (Max players): 8 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): In the server browser it sits under North America from GoblinGaming Dev Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is GoblinGaming Dev Server?
At the moment GoblinGaming Dev Server is offline; it last showed 1 hours ago. Over seven days the mean is 1 players and the peak is 1. It was busiest at 08:00 UTC over the last 48 hours, when it averaged 1 players.
How does GoblinGaming Dev Server rank against other Rust servers?
Player hours over seven days put GoblinGaming Dev Server at #5,459 overall and #913 in North America, in the top 25% of all ranked servers.
Reset times
What does wipe day look like on GoblinGaming Dev Server?
Its recent wipes averaged a peak of 1 players. 17 hours into the latest wipe the crowd peaked.
What is the wipe schedule on GoblinGaming Dev Server?
Too few wipes are on record for GoblinGaming Dev Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 4 days 2 hours ago the current world was made.
Rules
What are the rules and settings on GoblinGaming Dev Server?
No gather rate appears in the name of GoblinGaming Dev Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.
Which map does GoblinGaming Dev Server run?
The game generates the procedural map on GoblinGaming Dev Server, size 3,500 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.
Connect
How do I join GoblinGaming Dev Server?
The console in Rust opens with F1, and client.connect 91.229.114.221:28031 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.