Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 2
0% full
Rank
top 34% · #1127 in NA
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC10d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC10d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 50/ 100
- 2 43/ 50
- 3 17/ 100
- 4 3/ 150
- 5 28/ 175
- 6 8/ 90
Quick answers
from the figures on this pageServer details
Is RedMoon (In Development) online, and how reliable is it?
Players can join RedMoon (In Development): it is online. Its reported uptime points to a restart roughly 18 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 17 October 2026.
Which version of Rust does RedMoon (In Development) run?
RedMoon (In Development) runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is RedMoon (In Development) located?
The NA tag is how RedMoon (In Development) places itself in North America, and its region code is us5. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 91.229.114.221:28023.
Does RedMoon (In Development) run smoothly?
Server fps averaged 29 over the last 48 hours and never dropped below 4. The world held as many as 98,455 entities, counting buildings, deployables and all the rest. It drew as much as 2,599 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include RedMoon (In Development)?
You'll find RedMoon (In Development) on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RedMoon (In Development) mean?
These are the tags RedMoon (In Development) publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus5 (Region code): This one carries the region code us5; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is RedMoon (In Development)?
RedMoon (In Development) has 0 of its 100 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 2.
How does RedMoon (In Development) rank against other Rust servers?
Player hours over seven days put RedMoon (In Development) at #7,625 overall and #1,127 in North America, in the top 34% of all ranked servers.
Wipe days
What does wipe day look like on RedMoon (In Development)?
Its recent wipes averaged a peak of 2 players. On the latest wipe, 1 hours passed before the crowd peaked.
What is the wipe schedule on RedMoon (In Development)?
No next wipe can be predicted for RedMoon (In Development), because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 9 days 22 hours ago.
Settings
What are the rules and settings on RedMoon (In Development)?
The name of RedMoon (In Development) gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map does RedMoon (In Development) run?
The game generates the procedural map on RedMoon (In Development), size 4,000 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.
Join
How do I join RedMoon (In Development)?
The console in Rust opens with F1, and client.connect 91.229.114.221:28023 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.
