Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 2
0% full
Rank
top 40% · #1222 in NA
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:53 UTC8d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:00 UTC FW27d ago | 0 | – | 19.1 days | 0 |
| Wed 30 Sep, 22:50 UTC28d ago | 1 | – | 0.9 days | 0 |
| Thu 17 Sep, 02:00 UTC41d ago | 1 | halved by day 1 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 50/ 100
- 2 48/ 50
- 3 19/ 100
- 4 26/ 175
- 5 3/ 150
- 6 7/ 90
Quick answers
from the figures on this pageServer details
Is ALLIANT GAMES - DEVELOPMENT online, and how reliable is it?
Players can join ALLIANT GAMES - DEVELOPMENT: it is online. Its reported uptime points to a restart roughly 8 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does ALLIANT GAMES - DEVELOPMENT run?
On Linux, ALLIANT GAMES - DEVELOPMENT runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is ALLIANT GAMES - DEVELOPMENT located?
The NA tag is how ALLIANT GAMES - DEVELOPMENT places itself in North America, and its region code is us5. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 91.229.114.221:28004.
Does ALLIANT GAMES - DEVELOPMENT run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 30. At its highest the count reached 88,615 entities: buildings, deployables and the rest. Memory use peaked at 2,865 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include ALLIANT GAMES - DEVELOPMENT?
These Rust Dashboard lists include ALLIANT GAMES - DEVELOPMENT: North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who runs ALLIANT GAMES - DEVELOPMENT?
A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT, and by 1 other server we track, so one operator most likely runs them all.
What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the server browser it sits under North America from ALLIANT GAMES - DEVELOPMENT as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is ALLIANT GAMES - DEVELOPMENT?
As things stand, 0 players are on ALLIANT GAMES - DEVELOPMENT, which holds 1 slots. Its seven-day average is 0 players, and it reached 2 at the highest.
How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?
Player hours over seven days put ALLIANT GAMES - DEVELOPMENT at #8,924 overall and #1,222 in North America, in the top 40% of all ranked servers.
Reset times
What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?
The average busiest point of its recent wipes was 1 players. 45 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on ALLIANT GAMES - DEVELOPMENT?
No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 8 days 2 hours ago.
Map and rules
What are the rules and settings on ALLIANT GAMES - DEVELOPMENT?
No gather rate appears in the name of ALLIANT GAMES - DEVELOPMENT. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. VAC is on: that is Valve's anti-cheat.
Which map does ALLIANT GAMES - DEVELOPMENT run?
A procedural map of size 4,096 with seed 1337 is what ALLIANT GAMES - DEVELOPMENT runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.
How to join
How do I join ALLIANT GAMES - DEVELOPMENT?
The console in Rust opens with F1, and client.connect 91.229.114.221:28004 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://discord.com/invite/alliant.
