Test Server (Stevious Main & Mondays)
Offline 91.229.114.165:28010 checked 20d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 72%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 23:20 UTC20d ago | 0 | – | running | 0 |
| Wed 7 Oct, 21:25 UTC21d ago | 2 | – | 1.1 days | 0 |
| Sun 4 Oct, 04:01 UTC25d ago | 2 | held half | 3.7 days | 0 |
| Fri 2 Oct, 09:55 UTC26d ago | 1 | – | 1.8 days | 0 |
| Wed 30 Sep, 22:27 UTC28d ago | 2 | – | 1.5 days | 0 |
| Sun 27 Sep, 00:41 UTC32d ago | 2 | halved by day 2 | 3.9 days | 0 |
| Fri 25 Sep, 08:47 UTC33d ago | 1 | – | 1.7 days | 0 |
| Wed 23 Sep, 21:58 UTC35d ago | 3 | – | 1.5 days | 0 |
| Sat 19 Sep, 23:58 UTC39d ago | 2 | held half | 3.9 days | 0 |
| Fri 18 Sep, 00:04 UTC41d ago | 1 | – | 2 days | 0 |
| Wed 16 Sep, 22:03 UTC42d ago | 2 | – | 1.1 days | 0 |
| Tue 15 Sep, 07:45 UTC43d ago | 1 | – | 1.6 days | 0 |
| Sun 13 Sep, 02:11 UTC46d ago | 1 | held half | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 54/ 500
- 2 130/ 100
- 3 72/ 225
- 4 22/ 700
- 5 3/ 200
- 6 6/ 1000
Quick answers
from the figures on this pageServer
Is Test Server (Stevious Main & Mondays) online, and how reliable is it?
The server is down at the moment. Its last sighting was 20 days 3 hours ago: Test Server (Stevious Main & Mondays). It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Test Server (Stevious Main & Mondays) run?
On Linux, Test Server (Stevious Main & Mondays) runs Rust network protocol 2634 and build 166652. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Test Server (Stevious Main & Mondays) located?
There is no region on Test Server (Stevious Main & Mondays). Rust Dashboard takes the location a server gives; the machine's real position is not checked. 91.229.114.165:28010 is where it lives.
Tags
Which Rust Dashboard lists and filters include Test Server (Stevious Main & Mondays)?
You'll find Test Server (Stevious Main & Mondays) on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Test Server (Stevious Main & Mondays) mean?
The game's server browser reads these tags from Test Server (Stevious Main & Mondays): gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): This one runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Test Server (Stevious Main & Mondays)?
At the moment Test Server (Stevious Main & Mondays) is offline; it last showed 20 days 3 hours ago.
How does Test Server (Stevious Main & Mondays) rank against other Rust servers?
Ranked #15,842 on the last seven days of player hours, Test Server (Stevious Main & Mondays) is in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on Test Server (Stevious Main & Mondays)?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. When that did not happen, the crowd was below half by day 2.
What is the wipe schedule on Test Server (Stevious Main & Mondays)?
No next wipe can be predicted for Test Server (Stevious Main & Mondays), because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 21 days 8 hours ago.
Rules
What are the rules and settings on Test Server (Stevious Main & Mondays)?
You will not find a gather rate in the name of Test Server (Stevious Main & Mondays). 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Test Server (Stevious Main & Mondays) run?
Test Server (Stevious Main & Mondays) runs a procedural map of size 3,950 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.
Connect
How do I join Test Server (Stevious Main & Mondays)?
The console in Rust opens with F1, and client.connect 91.229.114.165:28010 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://stevious.io/.