Rust Dashboard34,356 playing

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 12m ago

vanilla

Players now

Live
1of 100
Full
1%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

1% full

Tue 07:00Thu 05:00players each hour · 48 hours · UTC

Rank

#5,160

top 23% · #879 in NA

7-day average

0

peak 2

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average
    26/ 250
  2. 2
    Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
    30/ 250
  3. 3
    Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 204 on average
    270/ 325
  4. 4
    Rustoria.co - US MondaysNA · groups of 12+ · weekly · 155 on average
    190/ 225
  5. 5
    Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
    7/ 100
  6. 6
    Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average
    15/ 200

Quick answers

from the figures on this page

Server

Is WhyNotRust online, and how reliable is it?

WhyNotRust is up and taking players now. About 22 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does WhyNotRust run?

On Linux, WhyNotRust runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is WhyNotRust located?

Its NA tag places WhyNotRust in North America, and its region code is us5. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 91.229.114.120:28015.

Does WhyNotRust run smoothly?

The last 48 hours gave an average of 87 server fps, and it never went under 51. Buildings, deployables and everything else added up to a peak of 91,862 entities. At its highest, it took 2,777 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include WhyNotRust?

The Rust Dashboard lists that carry WhyNotRust are: Best Rust community servers, North American Rust servers and Vanilla Rust servers. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What do the server tags on WhyNotRust mean?

These are the tags WhyNotRust publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus5 (Region code): us5 is the region code set here; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; NA (North America): North America is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is WhyNotRust?

1 players are playing on WhyNotRust right now, out of 100 slots. Its seven-day average is 0 players, and it reached 2 at the highest. The busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.

How does WhyNotRust rank against other Rust servers?

WhyNotRust holds #5,160 for player hours across seven days, #879 in North America, in the top 23% of all ranked servers.

Wipe days

What does wipe day look like on WhyNotRust?

At their busiest, its recent wipes drew 1 players on average. 29 hours into the latest wipe the crowd peaked.

What is the wipe schedule on WhyNotRust?

WhyNotRust has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 25 days 14 hours ago the current world was made.

Rules

What are the rules and settings on WhyNotRust?

The name of WhyNotRust gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community. The server describes itself as vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.

Which map does WhyNotRust run?

A procedural map of size 4,000 with seed 1361231414 is what WhyNotRust runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join WhyNotRust?

The console in Rust opens with F1, and client.connect 91.229.114.120:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$rus5
Region code us5 is the region code set here.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.