RERUST-DEV-WhiteListed
Offline EU 90.231.47.195:28015 checked 17d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71% · #2558 in EU
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Sun 1 Nov, 12:13 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 12:13 UTC, in 2d 19h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 19hSun 1 Nov, 12:13 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 9d 19hSun 8 Nov, 12:13 UTC
- 16d 19hSun 15 Nov, 12:13 UTC
- 23d 19hSun 22 Nov, 12:13 UTC
- 30d 19hSun 29 Nov, 12:13 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 37d 19hSun 6 Dec, 12:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:13 UTC18d ago | 1 | – | running | 0 |
| Sun 11 Oct, 03:01 UTC18d ago | 1 | – | 0.4 days | 1 |
| Fri 9 Oct, 21:18 UTC19d ago | 1 | – | 1.2 days | 1 |
| Tue 6 Oct, 20:33 UTC22d ago | 1 | held half | 3 days | 1 |
| Tue 6 Oct, 06:32 UTC23d ago | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 131/ 100
- 2 183/ 225
- 3 348/ 350
- 4 21/ 175
- 5 24/ 100
- 6 5/ 100
Quick answers
from the figures on this pageAbout
Is RERUST-DEV-WhiteListed online, and how reliable is it?
The server is down at the moment. Its last sighting was 17 days 20 hours ago: RERUST-DEV-WhiteListed. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 6 October 2026.
Which version of Rust does RERUST-DEV-WhiteListed run?
RERUST-DEV-WhiteListed runs Rust network protocol 2634 and build 167398, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is RERUST-DEV-WhiteListed located?
The EU tag is how RERUST-DEV-WhiteListed places itself in Europe. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 90.231.47.195:28015 is where it lives.
Lists
Which Rust Dashboard lists and filters include RERUST-DEV-WhiteListed?
You'll find RERUST-DEV-WhiteListed on these themed lists at Rust Dashboard: Europe's Rust servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on RERUST-DEV-WhiteListed mean?
The game's server browser reads these tags from RERUST-DEV-WhiteListed: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167398 (Build): This one runs game build 167398; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^w (Weekly): Wipes come weekly; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is RERUST-DEV-WhiteListed?
The last sighting of RERUST-DEV-WhiteListed was 17 days 20 hours ago; it is offline right now.
How does RERUST-DEV-WhiteListed rank against other Rust servers?
RERUST-DEV-WhiteListed holds #15,702 for player hours across seven days, #2,558 in Europe, in the top 71% of all ranked servers.
Wipe schedule
What does wipe day look like on RERUST-DEV-WhiteListed?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on RERUST-DEV-WhiteListed?
The prediction follows its tag, because too few of RERUST-DEV-WhiteListed's wipes are on record to confirm the schedule. On Sunday 1 November at 12:13 UTC the next wipe is due. 18 days 4 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Map and rules
What are the rules and settings on RERUST-DEV-WhiteListed?
You will not find a gather rate in the name of RERUST-DEV-WhiteListed. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does RERUST-DEV-WhiteListed run?
A procedural map of size 3,350 with seed 1337 is what RERUST-DEV-WhiteListed runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.
Join
How do I join RERUST-DEV-WhiteListed?
Type client.connect 90.231.47.195:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.