Rust Dashboard49,486 playing

TestServer

Offline 90.204.149.14:28015 checked 17d ago

moddedoxide

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

10% full

Rank

#13,631

top 62%

7-day average

0

peak –

Last wipe

17d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct11 Oct14 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctThu 8 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:19 UTC17d ago 1 – running 1
Thu 8 Oct, 09:17 UTC19d ago 1 held half 2.3 days 0
Tue 6 Oct, 10:47 UTC21d ago 1 – 1.9 days 1
Sat 3 Oct, 10:32 UTC24d ago 1 held half 3 days 1
Fri 2 Oct, 13:07 UTC25d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 162 on average
    34/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
    128/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
    55/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
    41/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    7/ 200
  6. 6
    CSL Scenery Budget Testgroups of 8+ · 85 on average
    0/ 500

Quick answers

from the figures on this page

Server details

Is TestServer online, and how reliable is it?

The server is down at the moment. Its last sighting was 17 days 8 hours ago: TestServer. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 1 October 2026.

Which version of Rust does TestServer run?

TestServer runs Rust network protocol 2634 and build 167398, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is TestServer located?

There is no region on TestServer. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 90.204.149.14:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include TestServer?

You'll find TestServer on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on TestServer mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167398 (Build): This one runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from TestServer as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is TestServer?

At the moment TestServer is offline; it last showed 17 days 8 hours ago.

How does TestServer rank against other Rust servers?

Ranked #13,631 on the last seven days of player hours, TestServer is in the top 62% of all ranked servers.

Reset times

What does wipe day look like on TestServer?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.

What is the wipe schedule on TestServer?

No next wipe can be predicted for TestServer, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 17 days 8 hours ago the current world was made.

Map and rules

What are the rules and settings on TestServer?

The name of TestServer gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does TestServer run?

A procedural map is what TestServer runs, generated by the game.

Connect

How do I join TestServer?

The console in Rust opens with F1, and client.connect 90.204.149.14:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167398
Build This one runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.