Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 32d ago
Players now
- Full
- 50%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
50% full
Rank
top 61%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 248/ 500
- 2 132/ 100
- 3 186/ 225
- 4 28/ 200
- 5 202/ 700
- 6 63/ 1000
Quick answers
from the figures on this pageServer
Is Local Test Server (No EAC / Tiny Map / Frozen AI) online, and how reliable is it?
We last saw Local Test Server (No EAC / Tiny Map / Frozen AI) 32 days 1 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 24 September 2026.
Which version of Rust does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
Local Test Server (No EAC / Tiny Map / Frozen AI) runs Rust network protocol 2633 and build 165217, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Local Test Server (No EAC / Tiny Map / Frozen AI) located?
No region tag comes from Local Test Server (No EAC / Tiny Map / Frozen AI). The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 90.185.0.204:28015.
Tags, lists
Which Rust Dashboard lists and filters include Local Test Server (No EAC / Tiny Map / Frozen AI)?
These Rust Dashboard lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server (No EAC / Tiny Map / Frozen AI) mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs165217 (Build): This one runs game build 165217; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Local Test Server (No EAC / Tiny Map / Frozen AI) as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Local Test Server (No EAC / Tiny Map / Frozen AI)?
At the moment Local Test Server (No EAC / Tiny Map / Frozen AI) is offline; it last showed 32 days 1 hours ago.
How does Local Test Server (No EAC / Tiny Map / Frozen AI) rank against other Rust servers?
Player hours over seven days put Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, in the top 61% of all ranked servers.
Reset times
What does wipe day look like on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 33 days 2 hours ago the current world was made.
Rules
What are the rules and settings on Local Test Server (No EAC / Tiny Map / Frozen AI)?
You will not find a gather rate in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is not active.
Which map does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
The game generates the map on Local Test Server (No EAC / Tiny Map / Frozen AI), which is procedural.
How to join
How do I join Local Test Server (No EAC / Tiny Map / Frozen AI)?
Type client.connect 90.185.0.204:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.