Rust Dashboard60,429 playing

typical [TEST]

Offline 9.244.19.246:28017 checked 42d ago

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,521

no region published

7-day average

0

peak –

Last wipe

47d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
    416/ 500
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    277/ 300
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
    42/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
    35/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
    75/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
    94/ 200

Quick answers

from the figures on this page

Server

Is typical [TEST] online, and how reliable is it?

The server is down at the moment. Its last sighting was 42 days 3 hours ago: typical [TEST]. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 15 September 2026, when Rust Dashboard first saw it.

Which version of Rust does typical [TEST] run?

typical [TEST] runs Rust network protocol 2633 and build 163794, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is typical [TEST] located?

There is no region on typical [TEST]. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 9.244.19.246:28017 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include typical [TEST]?

You'll find typical [TEST] on these themed lists at Rust Dashboard: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on typical [TEST] mean?

These are the tags typical [TEST] publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is typical [TEST]?

The last sighting of typical [TEST] was 42 days 3 hours ago; it is offline right now.

How does typical [TEST] rank against other Rust servers?

Ranked #15,521 on the last seven days of player hours, typical [TEST] is in the top – of all ranked servers.

Wipe days

What is the wipe schedule on typical [TEST]?

Too few wipes are on record for typical [TEST] to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 47 days 1 hours ago.

Settings

What are the rules and settings on typical [TEST]?

You will not find a gather rate in the name of typical [TEST]. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does typical [TEST] run?

The map is procedural and the game generates it on typical [TEST].

Connect

How do I join typical [TEST]?

Type client.connect 9.244.19.246:28017 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol The game protocol is 2633; your build has to match it to join.
cs163794
Build Build 163794 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.