Rust Dashboard89,289 playing

[DEV] Server

Offline 89.93.3.136:12015 checked 3d ago

moddedcarbon

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
2

0% full

Rank

#7,937

top 36%

7-day average

0

peak 2

Last wipe

9d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:49 UTC9d ago 0 – running 0
Sat 17 Oct, 08:31 UTC11d ago 1 held half 2.5 days 0
Sun 4 Oct, 14:00 UTC24d ago 1 halved by day 1 12.8 days 0
Sat 3 Oct, 22:21 UTC24d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC25d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC31d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC33d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC34d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2
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  3. 3
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  4. 4
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Quick answers

from the figures on this page

Server details

Is [DEV] Server online, and how reliable is it?

[DEV] Server is not online right now, and 3 days have passed since we last saw it. The last 7 full days show 19% uptime, with 32 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does [DEV] Server run?

[DEV] Server runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is [DEV] Server located?

No region is published by [DEV] Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 89.93.3.136:12015 is where it lives.

Lists

Which Rust Dashboard lists and filters include [DEV] Server?

These Rust Dashboard lists include [DEV] Server: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [DEV] Server mean?

The game's server browser reads these tags from [DEV] Server: gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): 2 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is [DEV] Server?

The last sighting of [DEV] Server was 3 days ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 2.

How does [DEV] Server rank against other Rust servers?

Player hours over seven days put [DEV] Server at #7,937, in the top 36% of all ranked servers.

Wipe days

What does wipe day look like on [DEV] Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 33% of recent wipes. By day 2.5 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on [DEV] Server?

There is no next wipe to predict: [DEV] Server wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 9 days ago the current world was made.

Rules

What are the rules and settings on [DEV] Server?

The name of [DEV] Server gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.

Which map does [DEV] Server run?

The game generates the map on [DEV] Server, which is procedural.

Join

How do I join [DEV] Server?

Type client.connect 89.93.3.136:12015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp2
Max players 2 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.