[DEV] Server
Offline 89.93.3.136:12015 checked 21h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 36%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 207/ 500
- 2 122/ 100
- 3 186/ 225
- 4 32/ 200
- 5 179/ 700
- 6 60/ 1000
Quick answers
from the figures on this pageAbout
Is [DEV] Server online, and how reliable is it?
We last saw [DEV] Server 21 hours ago. It is offline at the moment. About 2 hours ago it restarted, judging by the uptime figure it gives. The 1 full day before now is recorded at 38% uptime, 9 hours up out of 24. The first time Rust Dashboard recorded it was 25 October 2026.
Which version of Rust does [DEV] Server run?
[DEV] Server runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [DEV] Server located?
There is no region on [DEV] Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 89.93.3.136:12015 is where it lives.
Does [DEV] Server run smoothly?
The last 48 hours gave an average of 151 server fps, and it never went under 117. At its highest the count reached 66,413 entities: buildings, deployables and the rest. It drew as much as 2,267 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include [DEV] Server?
You'll find [DEV] Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on [DEV] Server mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins from [DEV] Server as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is [DEV] Server?
At the moment [DEV] Server is offline; it last showed 21 hours ago. Over seven days the mean is 1 players and the peak is 2. It was busiest at 18:00 UTC over the last 48 hours, when it averaged 1 players.
How does [DEV] Server rank against other Rust servers?
Ranked #7,987 on the last seven days of player hours, [DEV] Server is in the top 36% of all ranked servers.
Reset times
What is the wipe schedule on [DEV] Server?
Too few wipes are on record for [DEV] Server to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 25 hours ago.
Map and rules
What are the rules and settings on [DEV] Server?
No gather rate appears in the name of [DEV] Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Valve's VAC anti-cheat runs here.
Which map does [DEV] Server run?
The game generates the procedural map on [DEV] Server, size 3,500 with seed 799696644. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join [DEV] Server?
The console in Rust opens with F1, and client.connect 89.93.3.136:12015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.