Rust Dashboard93,303 playing

[DEV] Server

Offline 89.93.3.136:12015 checked 21h ago

moddedcarbon

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Sun 20:00Mon 22:00players each hour · 48 hours · UTC

Rank

#7,987

top 36%

7-day average

1

peak 2

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.511.5220:0022:0015:0017:0020:0022:00

Hourly average and peak, UTC.

Server performance

010020030040020:0022:0015:0017:0020:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:47 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 163 on average
    207/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average
    122/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average
    186/ 225
  4. 4
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    32/ 200
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average
    179/ 700
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
    60/ 1000

Quick answers

from the figures on this page

About

Is [DEV] Server online, and how reliable is it?

We last saw [DEV] Server 21 hours ago. It is offline at the moment. About 2 hours ago it restarted, judging by the uptime figure it gives. The 1 full day before now is recorded at 38% uptime, 9 hours up out of 24. The first time Rust Dashboard recorded it was 25 October 2026.

Which version of Rust does [DEV] Server run?

[DEV] Server runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [DEV] Server located?

There is no region on [DEV] Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 89.93.3.136:12015 is where it lives.

Does [DEV] Server run smoothly?

The last 48 hours gave an average of 151 server fps, and it never went under 117. At its highest the count reached 66,413 entities: buildings, deployables and the rest. It drew as much as 2,267 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include [DEV] Server?

You'll find [DEV] Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on [DEV] Server mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins from [DEV] Server as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is [DEV] Server?

At the moment [DEV] Server is offline; it last showed 21 hours ago. Over seven days the mean is 1 players and the peak is 2. It was busiest at 18:00 UTC over the last 48 hours, when it averaged 1 players.

How does [DEV] Server rank against other Rust servers?

Ranked #7,987 on the last seven days of player hours, [DEV] Server is in the top 36% of all ranked servers.

Reset times

What is the wipe schedule on [DEV] Server?

Too few wipes are on record for [DEV] Server to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 25 hours ago.

Map and rules

What are the rules and settings on [DEV] Server?

No gather rate appears in the name of [DEV] Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Valve's VAC anti-cheat runs here.

Which map does [DEV] Server run?

The game generates the procedural map on [DEV] Server, size 3,500 with seed 799696644. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join [DEV] Server?

The console in Rust opens with F1, and client.connect 89.93.3.136:12015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp2
Max players The server has 2 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.