Coconut Cove Pve
Online 89.34.97.220:28080 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 3
0% full
Rank
top 17%
7-day average
peak 3
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:47 UTC3d ago | 3 | – | running | 0 |
| Fri 23 Oct, 17:42 UTC4d ago | 3 | – | 0.9 days | 1 |
| Thu 22 Oct, 20:24 UTC5d ago | 2 | – | 0.9 days | 0 |
| Wed 14 Oct, 19:30 UTC13d ago | 2 | held half | 8 days | 0 |
| Tue 13 Oct, 19:41 UTC14d ago | 2 | – | 1 days | 1 |
| Sun 4 Oct, 17:08 UTC23d ago | 2 | held half | 9.1 days | 1 |
| Thu 1 Oct, 21:36 UTC FW26d ago | 2 | held half | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 39/ 500
- 2 121/ 100
- 3 50/ 225
- 4 20/ 700
- 5 5/ 200
- 6 7/ 1000
Quick answers
from the figures on this pageAbout
Is Coconut Cove Pve online, and how reliable is it?
Coconut Cove Pve is up and taking players now. Its reported uptime points to a restart roughly 2 days 5 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 26 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Coconut Cove Pve run?
Rust network protocol 2635 and build 168909 is running on Coconut Cove Pve, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is Coconut Cove Pve located?
No region is published by Coconut Cove Pve. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 89.34.97.220:28080.
Does Coconut Cove Pve run smoothly?
The last 48 hours gave an average of 97 server fps, and it never went under 70. The world held as many as 88,364 entities, counting buildings, deployables and all the rest. At its highest, it took 5,245 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Coconut Cove Pve?
These Rust Dashboard lists include Coconut Cove Pve: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Coconut Cove Pve mean?
The game's server browser reads these tags from Coconut Cove Pve: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Coconut Cove Pve?
Coconut Cove Pve has 0 of its 50 slots filled at the moment. Over seven days the mean is 1 players and the peak is 3. It was busiest at 20:00 UTC over the last 48 hours, when it averaged 2 players.
How does Coconut Cove Pve rank against other Rust servers?
Ranked #3,889 on the last seven days of player hours, Coconut Cove Pve is in the top 17% of all ranked servers.
Wipe schedule
What does wipe day look like on Coconut Cove Pve?
Its recent wipes averaged a peak of 3 players. Peak crowd on the latest wipe came 24 hours after it began. Above half that peak until the next wipe: that held in 100% of recent wipes.
What is the wipe schedule on Coconut Cove Pve?
There is no next wipe to predict: Coconut Cove Pve wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 3 days 9 hours ago.
Rules
What are the rules and settings on Coconut Cove Pve?
The name of Coconut Cove Pve gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does Coconut Cove Pve run?
A procedural map of size 4,500 with seed 481981 is what Coconut Cove Pve runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.
Join
How do I join Coconut Cove Pve?
The console in Rust opens with F1, and client.connect 89.34.97.220:28080 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.