[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 38% · #2130 in EU
7-day average
peak 1
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
Coming wipes
- 6d 12hThu 5 Nov, 19:00 UTCFW
- 12d 11hWed 11 Nov, 17:36 UTC
- 26d 11hWed 25 Nov, 17:36 UTC
- 34d 12hThu 3 Dec, 19:00 UTCFW
- 40d 11hWed 9 Dec, 17:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 22:04 UTC5d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 15:04 UTC17d ago | 1 | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 19:09 UTC FW28d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC43d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 85/ 2000
- 2 25/ 100
- 3 1/ 50
- 4 12/ 100
- 5 6/ 200
- 6 21/ 100
Quick answers
from the figures on this pageServer details
Is [ESP/Ñ] DEV online, and how reliable is it?
[ESP/Ñ] DEV is up and taking players now. About 9 minutes ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 15 September 2026.
Which version of Rust does [ESP/Ñ] DEV run?
On Linux, [ESP/Ñ] DEV runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [ESP/Ñ] DEV located?
[ESP/Ñ] DEV lists Europe as its location, tagged EU. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 89.222.104.137:22619 is where it lives.
Does [ESP/Ñ] DEV run smoothly?
Across the last 48 hours the average was 30 fps, with a floor of 22. At its highest the count reached 71,396 entities: buildings, deployables and the rest. Memory use peaked at 3,944 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include [ESP/Ñ] DEV?
These Rust Dashboard lists include [ESP/Ñ] DEV: Europe's Rust servers, live, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the server tags on [ESP/Ñ] DEV mean?
The game's server browser reads these tags from [ESP/Ñ] DEV: gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): The server has 40 slots; ts12 (Group limit): 12 is the most you can have per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting: the world provides the danger; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is [ESP/Ñ] DEV?
As things stand, 0 players are on [ESP/Ñ] DEV, which holds 40 slots. Over seven days the mean is 0 players and the peak is 1.
How does [ESP/Ñ] DEV rank against other Rust servers?
Player hours over seven days put [ESP/Ñ] DEV at #8,469 overall and #2,130 in Europe, in the top 38% of all ranked servers.
Wipe schedule
What does wipe day look like on [ESP/Ñ] DEV?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 20% of recent wipes. When that did not happen, the crowd was below half by day 2.
What is the wipe schedule on [ESP/Ñ] DEV?
Too few wipes are on record for [ESP/Ñ] DEV to confirm its schedule, so the tag sets the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 36 hours ago. The tags carry a wipe schedule of once every two weeks.
Map and rules
What are the rules and settings on [ESP/Ñ] DEV?
The name of [ESP/Ñ] DEV gives no gather rate. Up to 12 players can share a group. It runs pve, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Which map does [ESP/Ñ] DEV run?
[ESP/Ñ] DEV runs a procedural map of size 3,500 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Bots y eventos en todo el mapa.
How to join
How do I join [ESP/Ñ] DEV?
The console in Rust opens with F1, and client.connect 89.222.104.137:22619 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.