LOCAL raid difficulty validation
Offline 89.106.72.63:28125 checked 1d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 178/ 500
- 2 128/ 100
- 3 0/ 225
- 4 150/ 700
- 5 15/ 200
- 6 46/ 1000
Quick answers
from the figures on this pageAbout
Is LOCAL raid difficulty validation online, and how reliable is it?
The server is down at the moment. Its last sighting was 38 hours ago: LOCAL raid difficulty validation. The 1 full day before now is recorded at 0% uptime, 0 hours up out of 24. Rust Dashboard logged it for the first time on 26 October 2026.
Which version of Rust does LOCAL raid difficulty validation run?
On Windows, LOCAL raid difficulty validation runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is LOCAL raid difficulty validation located?
No region tag comes from LOCAL raid difficulty validation. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 89.106.72.63:28125.
Lists
Which Rust Dashboard lists and filters include LOCAL raid difficulty validation?
You'll find LOCAL raid difficulty validation on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on LOCAL raid difficulty validation mean?
The game's server browser reads these tags from LOCAL raid difficulty validation: gmrust (Game mode): The game runs on standard Rust survival settings; mp1 (Max players): 1 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is LOCAL raid difficulty validation?
At the moment LOCAL raid difficulty validation is offline; it last showed 38 hours ago. The mean over seven days is 0 players.
How does LOCAL raid difficulty validation rank against other Rust servers?
Ranked #15,423 on the last seven days of player hours, LOCAL raid difficulty validation is in the top 69% of all ranked servers.
Reset times
What is the wipe schedule on LOCAL raid difficulty validation?
The record holds too few of LOCAL raid difficulty validation's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 38 hours ago the current world was made.
Settings
What are the rules and settings on LOCAL raid difficulty validation?
The name of LOCAL raid difficulty validation gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Connect
How do I join LOCAL raid difficulty validation?
Type client.connect 89.106.72.63:28125 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.