Rust Dashboard69,100 playing

RandomRaids local test

Offline 89.105.214.146:28115 checked 4d ago

moddedoxide

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,318

top 69%

7-day average

0

peak –

Last wipe

11d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    70/ 700
  4. 4
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  5. 5
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  6. 6
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    243/ 700

Quick answers

from the figures on this page

Server

Is RandomRaids local test online, and how reliable is it?

RandomRaids local test is not online right now, and 4 days 6 hours have passed since we last saw it. It was online 3% of the last 7 full days, which is 5 of 168 hours. Our records for it start on 18 October 2026, when Rust Dashboard first saw it.

Which version of Rust does RandomRaids local test run?

Rust network protocol 2634 and build 167781 is running on RandomRaids local test, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RandomRaids local test located?

There is no region on RandomRaids local test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 89.105.214.146:28115.

Tags

Which Rust Dashboard lists and filters include RandomRaids local test?

You'll find RandomRaids local test on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RandomRaids local test mean?

These are the tags RandomRaids local test publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is RandomRaids local test?

At the moment RandomRaids local test is offline; it last showed 4 days 6 hours ago. Its average over the last seven days comes to 0 players.

How does RandomRaids local test rank against other Rust servers?

Player hours over seven days put RandomRaids local test at #15,318, in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on RandomRaids local test?

RandomRaids local test has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 11 days 4 hours ago the current world was made.

Settings

What are the rules and settings on RandomRaids local test?

No gather rate appears in the name of RandomRaids local test. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does RandomRaids local test run?

A procedural map is what RandomRaids local test runs, generated by the game.

Connect

How do I join RandomRaids local test?

Type client.connect 89.105.214.146:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp2
Max players 2 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build This one runs game build 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.