Rust Dashboard57,098 playing

Tin & Blood

Offline 85.72.240.52:35005 checked 37d ago

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,491

top 69%

7-day average

0

peak –

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
    567/ 575
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    372/ 400
  3. 3
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
    37/ 250
  4. 4
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
    45/ 250
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
    157/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
    76/ 100

Quick answers

from the figures on this page

Server details

Is Tin & Blood online, and how reliable is it?

We last saw Tin & Blood 37 days 19 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 19 September 2026.

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 164530 is running on Tin & Blood, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Tin & Blood located?

No region is published by Tin & Blood. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 85.72.240.52:35005.

Tags

Which Rust Dashboard lists and filters include Tin & Blood?

The Rust Dashboard lists that carry Tin & Blood are: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Tin & Blood mean?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Tin & Blood?

The last sighting of Tin & Blood was 37 days 19 hours ago; it is offline right now.

How does Tin & Blood rank against other Rust servers?

Ranked #15,491 on the last seven days of player hours, Tin & Blood is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on Tin & Blood?

Tin & Blood has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 46 days 13 hours ago.

Rules

What are the rules and settings on Tin & Blood?

You will not find a gather rate in the name of Tin & Blood. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map does Tin & Blood run?

The game generates the procedural map on Tin & Blood, size 6,000 with seed 1789661113. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join Tin & Blood?

The console in Rust opens with F1, and client.connect 85.72.240.52:35005 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.