Rust Dashboard39,995 playing

Eternal Rust | DEV

Offline 85.72.131.117:28015 checked 19d ago

moddedoxide

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,885

top 72%

7-day average

0

peak –

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW26d ago 1 – running 1
Wed 23 Sep, 09:57 UTC34d ago 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 75 on average
    31/ 250
  2. 2 62/ 150
  3. 3
    红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average
    11/ 200
  4. 4
    Rustico 3groups of 5 · 8 on average
    13/ 100
  5. 5
    SGRust@Mintgroups of 6 · 2 on average
    2/ 10
  6. 6
    Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average
    1/ 50

Quick answers

from the figures on this page

Server

Is Eternal Rust | DEV online, and how reliable is it?

The server is down at the moment. Its last sighting was 19 days 21 hours ago: Eternal Rust | DEV. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 23 September 2026.

Which version of Rust does Eternal Rust | DEV run?

On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167058. Joining needs the same protocol on your side, and Steam handles that update.

Where is Eternal Rust | DEV located?

No region is published by Eternal Rust | DEV. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 85.72.131.117:28015 is where it lives.

Lists

Which Rust Dashboard lists and filters include Eternal Rust | DEV?

The Rust Dashboard lists that carry Eternal Rust | DEV are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Eternal Rust | DEV mean?

The game's server browser reads these tags from Eternal Rust | DEV: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): The server has 100 slots; ts6 (Group limit): 6 is the most you can have per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Eternal Rust | DEV?

At the moment Eternal Rust | DEV is offline; it last showed 19 days 21 hours ago.

How does Eternal Rust | DEV rank against other Rust servers?

Ranked #15,885 on the last seven days of player hours, Eternal Rust | DEV is in the top 72% of all ranked servers.

Reset times

What does wipe day look like on Eternal Rust | DEV?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 37 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.

What is the wipe schedule on Eternal Rust | DEV?

The record holds too few of Eternal Rust | DEV's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 26 days 11 hours ago.

Settings

What are the rules and settings on Eternal Rust | DEV?

You will not find a gather rate in the name of Eternal Rust | DEV. 6 players is the most a group can take. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does Eternal Rust | DEV run?

The game generates the map on Eternal Rust | DEV, which is procedural.

Join

How do I join Eternal Rust | DEV?

Type client.connect 85.72.131.117:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp100
Max players The server has 100 slots.
ts6
Group limit 6 is the most you can have per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167058
Build The game build is 167058.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.