DEVELOPMENT SERVER
Offline EU 85.61.52.207:28015 checked 2d ago
Players now
- Full
- 50%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
50% full
Rank
top 54% · #2382 in EU
7-day average
peak 1
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 11d 11hSun 8 Nov, 15:16 UTC
- 25d 11hSun 22 Nov, 15:16 UTC
- 36d 14hThu 3 Dec, 19:00 UTCFW
- 39d 11hSun 6 Dec, 15:16 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UTC2d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:04 UTC15d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 19:51 UTC17d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:56 UTC25d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 18:36 UTC27d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 07:28 UTC30d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 15:40 UTC44d ago | 1 | – | 13.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 97/ 2000
- 2 12/ 100
- 3 5/ 200
- 4 6/ 50
- 5 8/ 100
- 6 6/ 100
Quick answers
from the figures on this pageServer details
Is DEVELOPMENT SERVER online, and how reliable is it?
We last saw DEVELOPMENT SERVER 2 days 10 hours ago. It is offline at the moment. Over the last 7 full days, 3 of 168 hours were online: 2%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does DEVELOPMENT SERVER run?
DEVELOPMENT SERVER runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is DEVELOPMENT SERVER located?
The EU tag is how DEVELOPMENT SERVER places itself in Europe. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 85.61.52.207:28015 is where it lives.
Lists
Which Rust Dashboard lists and filters include DEVELOPMENT SERVER?
The Rust Dashboard lists that carry DEVELOPMENT SERVER are: Europe's Rust servers, live, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the server tags on DEVELOPMENT SERVER mean?
The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks brings a wipe; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): Europe is where the server browser puts it from DEVELOPMENT SERVER as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is DEVELOPMENT SERVER?
The last sighting of DEVELOPMENT SERVER was 2 days 10 hours ago; it is offline right now. Averaged across the last seven days: 1 players, peaking at 1.
How does DEVELOPMENT SERVER rank against other Rust servers?
DEVELOPMENT SERVER holds #11,972 for player hours across seven days, #2,382 in Europe, in the top 54% of all ranked servers.
Wipe days
What does wipe day look like on DEVELOPMENT SERVER?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 2 hours after it began. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on DEVELOPMENT SERVER?
Too few wipes are on record for DEVELOPMENT SERVER to confirm its schedule, so the tag sets the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 2 days 12 hours ago the current world was made. The tags carry a wipe schedule of once every two weeks.
Map and rules
What are the rules and settings on DEVELOPMENT SERVER?
You will not find a gather rate in the name of DEVELOPMENT SERVER. Groups hold up to 8 players, the default for the game. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
How to join
How do I join DEVELOPMENT SERVER?
Type client.connect 85.61.52.207:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.