Rust Dashboard57,218 playing

Rust Test Local

Offline 85.251.89.125:28015 checked 7d ago

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,423

top 69%

7-day average

0

peak –

Last wipe

8d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct12 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Tue 20 OctFri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:43 UTC8d ago 1 – running 1
Fri 9 Oct, 13:39 UTC19d ago 1 – 11.4 days 1
Fri 18 Sep, 07:56 UTC41d ago 1 halved by day 3 21.2 days 0
Fri 18 Sep, 00:11 UTC41d ago 1 – 0.3 days 1
Wed 16 Sep, 00:25 UTC43d ago 1 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average
    421/ 400
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    346/ 350
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    35/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
    30/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    50/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
    141/ 200

Quick answers

from the figures on this page

About

Is Rust Test Local online, and how reliable is it?

Rust Test Local is not online right now, and 7 days 22 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Rust Test Local run?

Rust Test Local runs Rust network protocol 2634 and build 167234, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Rust Test Local located?

No region tag comes from Rust Test Local. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 85.251.89.125:28015 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include Rust Test Local?

These Rust Dashboard lists include Rust Test Local: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Rust Test Local mean?

The game's server browser reads these tags from Rust Test Local: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs167234 (Build): Build 167234 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Rust Test Local?

The last sighting of Rust Test Local was 7 days 22 hours ago; it is offline right now.

How does Rust Test Local rank against other Rust servers?

Ranked #15,423 on the last seven days of player hours, Rust Test Local is in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Rust Test Local?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 50% of recent wipes. By day 3 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Rust Test Local?

No next wipe can be predicted for Rust Test Local, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 8 days 10 hours ago.

Rules

What are the rules and settings on Rust Test Local?

You will not find a gather rate in the name of Rust Test Local. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community. The anti-cheat from Valve, VAC, is not active.

Which map does Rust Test Local run?

The map is procedural and the game generates it on Rust Test Local.

Join

How do I join Rust Test Local?

The console in Rust opens with F1, and client.connect 85.251.89.125:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167234,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players 10 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game must run protocol 2634.
cs167234
Build Build 167234 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.