Rust Dashboard52,204 playing

PAPPSIDAPPSI

Online 85.190.160.9:10100 checked 9m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 00:00Wed 22:00players each hour · 48 hours · UTC

Rank

#15,344

top 69%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

7d 19h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

02.557.51000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 19hThu 5 Nov, 19:00 UTCFW
  • 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
    321/ 375
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    199/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
    36/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
    23/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
    53/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
    69/ 200

Quick answers

from the figures on this page

About

Is PAPPSIDAPPSI online, and how reliable is it?

PAPPSIDAPPSI is up and taking players now. About 18 hours ago it restarted, judging by the uptime figure it gives. It was online 100% of the last 7 full days, which is 168 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does PAPPSIDAPPSI run?

PAPPSIDAPPSI runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is PAPPSIDAPPSI located?

There is no region on PAPPSIDAPPSI. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 85.190.160.9:10100 is where it lives.

Does PAPPSIDAPPSI run smoothly?

Across the last 48 hours the average was 10 fps, with a floor of 10. The world held as many as 66,547 entities, counting buildings, deployables and all the rest. It drew as much as 1,992 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include PAPPSIDAPPSI?

These Rust Dashboard lists include PAPPSIDAPPSI: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on PAPPSIDAPPSI mean?

These are the tags PAPPSIDAPPSI publishes, read by the game's server browser: gmvanilla (Game mode): This server plays vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is PAPPSIDAPPSI?

As things stand, 0 players are on PAPPSIDAPPSI, which holds 50 slots. Its average over the last seven days comes to 0 players.

How does PAPPSIDAPPSI rank against other Rust servers?

Player hours over seven days put PAPPSIDAPPSI at #15,344, in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on PAPPSIDAPPSI?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on PAPPSIDAPPSI?

Wipes come once a month on PAPPSIDAPPSI, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 5 hours ago the current world was made.

Map and rules

What are the rules and settings on PAPPSIDAPPSI?

No gather rate appears in the name of PAPPSIDAPPSI. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map does PAPPSIDAPPSI run?

The game generates the procedural map on PAPPSIDAPPSI, size 3,500 with seed 6738. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join PAPPSIDAPPSI?

Type client.connect 85.190.160.9:10100 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server plays vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.